public void AddGuess_ContributorDidNotLockChain_ExceptionThrown() { var chain = new InPlayChain(); var player1 = new Mock<IPlayer>(); var player2 = new Mock<IPlayer>(); player1.Setup(p => p.Id).Returns(1); player2.Setup(p => p.Id).Returns(2); var guess = new Mock<IGuessInfo>(); guess.Setup(g => g.Contributor).Returns(player2.Object); chain.Lock(player1.Object); chain.AddGuess(guess.Object); }
public void AddGuess_ContributorLockedChain_GuessAdded() { var chain = new InPlayChain(); var player1 = new Mock<IPlayer>(); var guessInfo = new Mock<IGuessInfo>(); var guessFactory = new Mock<IGuessFactory>(); guessInfo.Setup(g => g.Contributor).Returns(player1.Object); chain.LockedBy = player1.Object; chain.GuessFactory = guessFactory.Object; var guess = new Mock<IGuessDTO>(); var guesses = new List<IGuessDTO>(); guessFactory.Setup(gf => gf.MakeGuess(It.Is<IGuessInfo>(g => g.Equals(guessInfo.Object)))).Returns(guess.Object); chain.Guesses = guesses; chain.AddGuess(guessInfo.Object); Assert.IsTrue(chain.Guesses.Contains(guess.Object)); }
public void Release_PlayerIsNotLocker_ExceptionThrown() { var chain = new InPlayChain(); var player1 = new Mock<IPlayer>(); var player2 = new Mock<IPlayer>(); player1.Setup(p => p.Id).Returns(1); player2.Setup(p => p.Id).Returns(2); chain.Lock(player1.Object); chain.Release(player2.Object); }
public void Release_PlayerIsLocker_LockedByIsSetToNull() { var chain = new InPlayChain(); var player = new Mock<Player>(); chain.Lock(player.Object); chain.Release(player.Object); Assert.IsTrue(chain.LockedBy == null); }
public void Lock_LockedByIsNull_ChainIsLockedByPlayer() { var chain = new InPlayChain(); var player = new Mock<Player>(); chain.Lock(player.Object); Assert.IsTrue(chain.LockedBy==player.Object); }
public void Lock_LockedByIsNotNull_ExceptionThrown() { var chain = new InPlayChain(); var player1 = new Mock<Player>(); var player2 = new Mock<Player>(); chain.Lock(player1.Object); chain.Lock(player2.Object); }
public void IsAvailableForPlayer_ChainIsLocked_ReturnsFalse() { var chain = new InPlayChain(); chain.Lock(new Mock<IPlayer>().Object); }