public static void ListentoCowLocation() { var factory = new ConnectionFactory() { HostName = "localhost" }; using (var connection = factory.CreateConnection()) using (var channel = connection.CreateModel()) { //channel.QueueDeclare(queue: "location_queue", // durable: true, // exclusive: false, // autoDelete: false, // arguments: null); channel.BasicQos(prefetchSize: 0, prefetchCount: 1, global: false); Console.WriteLine(" [*] Waiting for messages."); var consumer = new EventingBasicConsumer(channel); consumer.Received += (sender, ea) => { var body = ea.Body.ToArray(); var message = Encoding.UTF8.GetString(body); Console.WriteLine("Location modtaget [x] Received {0}", message); var dto = JsonConvert.DeserializeObject <LocationCreate>(message); //her burde man bruge Istorage i stedet, men jeg kunne ikke får de til at funke InMemoryStorage inMemory = new InMemoryStorage(); inMemory.LocationCreateUpdate(dto.EarTag, dto.Latitude, dto.Longitude); Console.WriteLine(" [x] Done"); // Note: it is possible to access the channel via // ((EventingBasicConsumer)sender).Model here channel.BasicAck(deliveryTag: ea.DeliveryTag, multiple: false); }; channel.BasicConsume(queue: "location_queue", autoAck: false, consumer: consumer); Console.WriteLine(" Press [enter] to exit."); Console.ReadLine(); } }