public void Test075Data() { var contextProvider = new InMemoryPersistenceContextProvider(); var dataInitialization = new Version075.DataInitialization(contextProvider, new NullLoggerFactory()); dataInitialization.CreateInitialData(1, true); }
public void JewelOfSoul(byte itemLevel, bool consumptionExpectation, bool success, byte expectedItemLevel) { var contextProvider = new InMemoryPersistenceContextProvider(); var randomizer = new Mock <IRandomizer>(); randomizer.Setup(r => r.NextRandomBool(50)).Returns(success); var consumeHandler = new SoulJewelConsumeHandler(contextProvider, randomizer.Object); var player = this.GetPlayer(); var upgradeableItem = this.GetItemWithPossibleOption(); upgradeableItem.Level = itemLevel; var upgradableItemSlot = (byte)(ItemSlot + 1); player.Inventory.AddItem(upgradableItemSlot, upgradeableItem); var soul = this.GetItem(); player.Inventory.AddItem(ItemSlot, soul); soul.Durability = 1; var consumed = consumeHandler.ConsumeItem(player, ItemSlot, upgradableItemSlot); Assert.That(consumed, Is.EqualTo(consumptionExpectation)); Assert.That(upgradeableItem.Level, Is.EqualTo(expectedItemLevel)); }
public void TestSeason6Data() { var contextProvider = new InMemoryPersistenceContextProvider(); var dataInitialization = new VersionSeasonSix.DataInitialization(contextProvider, new NullLoggerFactory()); dataInitialization.CreateInitialData(1, false); }
public void JewelOfLifeFailRemovesOption() { var contextProvider = new InMemoryPersistenceContextProvider(); var consumeHandler = new LifeJewelConsumeHandler(contextProvider); consumeHandler.Configuration.SuccessChance = 1; var player = this.GetPlayer(); var upgradeableItem = this.GetItemWithPossibleOption(); var upgradableItemSlot = (byte)(ItemSlot + 1); player.Inventory.AddItem(upgradableItemSlot, upgradeableItem); var jol = this.GetItem(); player.Inventory.AddItem(ItemSlot, jol); jol.Durability = 1; consumeHandler.ConsumeItem(player, ItemSlot, upgradableItemSlot); Assert.That(upgradeableItem.ItemOptions.Count, Is.EqualTo(1)); // then adding fails, so one option needs to be removed consumeHandler.Configuration.SuccessChance = 0; var jol2 = this.GetItem(); player.Inventory.AddItem(ItemSlot, jol2); jol2.Durability = 1; var jolConsumed = consumeHandler.ConsumeItem(player, ItemSlot, upgradableItemSlot); Assert.That(jolConsumed, Is.True); Assert.That(upgradeableItem.ItemOptions.Count, Is.EqualTo(0)); }
public void JewelOfLife(int numberOfOptions, bool consumptionExpectation) { var contextProvider = new InMemoryPersistenceContextProvider(); var consumeHandler = new LifeJewelConsumeHandler(contextProvider); consumeHandler.Configuration.SuccessChance = 1; var player = this.GetPlayer(); var upgradeableItem = this.GetItemWithPossibleOption(); var upgradableItemSlot = (byte)(ItemSlot + 1); player.Inventory.AddItem(upgradableItemSlot, upgradeableItem); bool jolConsumed = false; for (int i = 0; i < numberOfOptions; i++) { var item = this.GetItem(); player.Inventory.AddItem(ItemSlot, item); item.Durability = 1; jolConsumed = consumeHandler.ConsumeItem(player, ItemSlot, upgradableItemSlot); } Assert.That(jolConsumed, Is.EqualTo(consumptionExpectation)); if (jolConsumed) { Assert.That(upgradeableItem.ItemOptions.Count, Is.EqualTo(1)); Assert.That(upgradeableItem.ItemOptions.First().Level, Is.EqualTo(numberOfOptions)); } }
public void JewelOfLifeFailReducesOptionLevel() { var contextProvider = new InMemoryPersistenceContextProvider(); var consumeHandler = new LifeJewelConsumeHandler(contextProvider); consumeHandler.Configuration.SuccessChance = 1; var player = this.GetPlayer(); var upgradeableItem = this.GetItemWithPossibleOption(); var upgradableItemSlot = (byte)(ItemSlot + 1); player.Inventory.AddItem(upgradableItemSlot, upgradeableItem); // we're adding 3 options first for (int i = 0; i < 3; i++) { var item = this.GetItem(); player.Inventory.AddItem(ItemSlot, item); item.Durability = 1; consumeHandler.ConsumeItem(player, item, upgradeableItem); } // then adding fails, so one option needs to be removed consumeHandler.Configuration.SuccessChance = 0; var jol = this.GetItem(); player.Inventory.AddItem(ItemSlot, jol); jol.Durability = 1; var jolConsumed = consumeHandler.ConsumeItem(player, jol, upgradeableItem); Assert.That(jolConsumed, Is.True); Assert.That(upgradeableItem.ItemOptions.Count, Is.EqualTo(1)); Assert.That(upgradeableItem.ItemOptions.First().Level, Is.EqualTo(2)); }
private IGameContext GetGameServer() { var contextProvider = new InMemoryPersistenceContextProvider(); var gameConfig = contextProvider.CreateNewContext().CreateNew <GameConfiguration>(); gameConfig.Maps.Add(contextProvider.CreateNewContext().CreateNew <GameMapDefinition>()); var mapInitializer = new MapInitializer(gameConfig); var gameServer = new GameContext(gameConfig, contextProvider, mapInitializer); gameServer.Configuration.MaximumPartySize = 5; return(gameServer); }
private IGameContext GetGameServer() { var contextProvider = new InMemoryPersistenceContextProvider(); var gameConfig = contextProvider.CreateNewContext().CreateNew <GameConfiguration>(); gameConfig.Maps.Add(contextProvider.CreateNewContext().CreateNew <GameMapDefinition>()); var mapInitializer = new MapInitializer(gameConfig, new NullLogger <MapInitializer>()); var gameServer = new GameContext(gameConfig, contextProvider, mapInitializer, new NullLoggerFactory(), new PlugInManager(new List <PlugInConfiguration>(), new NullLoggerFactory(), null)); gameServer.Configuration.MaximumPartySize = 5; return(gameServer); }
private IPersistenceContextProvider DeterminePersistenceContextProvider(string[] args, ILoggerFactory loggerFactory) { IPersistenceContextProvider contextProvider; if (args.Contains("-demo")) { contextProvider = new InMemoryPersistenceContextProvider(); var initialization = new DataInitialization(contextProvider, loggerFactory); initialization.CreateInitialData(); } else { contextProvider = this.PrepareRepositoryManager(args.Contains("-reinit"), args.Contains("-autoupdate"), loggerFactory); } return(contextProvider); }
private IPersistenceContextProvider DeterminePersistenceContextProvider(string[] args, ILoggerFactory loggerFactory) { var version = this.GetVersionParameter(args); IPersistenceContextProvider contextProvider; if (args.Contains("-demo")) { contextProvider = new InMemoryPersistenceContextProvider(); this.InitializeData(version, loggerFactory, contextProvider); } else { contextProvider = this.PrepareRepositoryManager(args.Contains("-reinit"), version, args.Contains("-autoupdate"), loggerFactory); } return(contextProvider); }
public void SetUp() { this.gameServer1 = new Mock <IGameServer>(); this.gameServer1.Setup(gs => gs.Id).Returns(1); this.gameServer2 = new Mock <IGameServer>(); this.gameServer2.Setup(gs => gs.Id).Returns(2); this.gameServers = new Dictionary <int, IGameServer> { { this.gameServer1.Object.Id, this.gameServer1.Object }, { this.gameServer2.Object.Id, this.gameServer2.Object }, }; this.persistenceContextProvider = new InMemoryPersistenceContextProvider(); this.friendServer = new FriendServer.FriendServer(this.gameServers, null, this.persistenceContextProvider); var context = this.persistenceContextProvider.CreateNewContext(); this.player1 = context.CreateNew <Character>(); this.player1.Name = "player1"; this.player2 = context.CreateNew <Character>(); this.player2.Name = "player2"; }
public void SetUp() { this.gameServer1 = MockRepository.GenerateMock <IGameServer>(); this.gameServer1.Stub(gs => gs.Id).Return(1); this.gameServer2 = MockRepository.GenerateMock <IGameServer>(); this.gameServer2.Stub(gs => gs.Id).Return(2); this.gameServers = new Dictionary <int, IGameServer> { { this.gameServer1.Id, this.gameServer1 }, { this.gameServer2.Id, this.gameServer2 } }; this.persistenceContextProvider = new InMemoryPersistenceContextProvider(); this.friendServer = new FriendServer.FriendServer(this.gameServers, null, this.persistenceContextProvider); var context = this.persistenceContextProvider.CreateNewContext(); this.player1 = context.CreateNew <Character>(); this.player1.Name = "player1"; this.player2 = context.CreateNew <Character>(); this.player2.Name = "player2"; }
public void JewelOfBless(byte itemLevel, bool consumptionExpectation) { var contextProvider = new InMemoryPersistenceContextProvider(); var consumeHandler = new BlessJewelConsumeHandler(contextProvider); var player = this.GetPlayer(); var upgradeableItem = this.GetItemWithPossibleOption(); upgradeableItem.Level = itemLevel; var upgradableItemSlot = (byte)(ItemSlot + 1); player.Inventory.AddItem(upgradableItemSlot, upgradeableItem); var bless = this.GetItem(); player.Inventory.AddItem(ItemSlot, bless); bless.Durability = 1; var consumed = consumeHandler.ConsumeItem(player, ItemSlot, upgradableItemSlot); Assert.That(consumed, Is.EqualTo(consumptionExpectation)); Assert.That(upgradeableItem.Level, consumed ? Is.EqualTo(itemLevel + 1) : Is.EqualTo(itemLevel)); }