public void GetPlayers_Returns_EmptyList() { var inMemoryDataStore = new InMemoryDataStore(); var players = inMemoryDataStore.GetPlayers(); Assert.Empty(players); }
public void GetPlayers_Returns_SinglePlayer() { var inMemoryDataStore = new InMemoryDataStore(); var player1 = new Player("Alice"); inMemoryDataStore.AddPlayer(player1); var players = inMemoryDataStore.GetPlayers(); Assert.Single(players); }
public void GetPlayers_Returns_TwoPlayer() { var inMemoryDataStore = new InMemoryDataStore(); var player1 = new Player("Alice"); var player2 = new Player("Bobgamer"); inMemoryDataStore.AddPlayer(player1); inMemoryDataStore.AddPlayer(player2); var players = inMemoryDataStore.GetPlayers(); Assert.Equal(2, players.Count()); }