void Update() { timerText.text = ("" + (int)timeLeft); TickTime(); //Debug.Log(timePaused); if ((int)timeLeft <= 0) { //lose the game gameUI.losingScreen(); } // if (timeLeft > 0 && GameObject.Find("MapManager").GetComponent<MapManager>().CheckWinCondition()) if (timeLeft > 0 && MapManager.instance.CheckWinCondition()) { // timerText.enabled = false; gameUI.winningScreen(); } }