public Receiver() { ID = Guid.NewGuid(); MessageQueue = new List <MessageBase>(); Status = StatusEnum.Connected; InGameProperties = new InGameProperties(); CountDownInGame = new CountDown(); CountDownInGame.CoutDownEv += CountDownInGame_CoutDownEv; MoveAction = new PlayerMoveAction(); MoveAction.ChangeLocationPlayer += MoveAction_ChangeLocationPlayer; }
public InitGame(InGameProperties inGameProperties, bool isFirst, String userName) { Properties = inGameProperties; IsFirst = isFirst; UserName = userName; }
public InitGame() { Properties = new InGameProperties(); IsFirst = false; UserName = ""; }