public override void Inputs_OKAY() { var item = Contents[CURSOR_SELECT]; if (item.Target == Item_In_Menu._Target.None) { return; } base.Inputs_OKAY(); InGameMenu_Items.SetMode(Mode.UseItemOnTarget); }
public override void Inputs_OKAY() { base.Inputs_OKAY(); switch ((Items)CURSOR_SELECT) { case Items.Junction: case Items.Magic: case Items.Status: InGameMenu.SetMode(Mode.ChooseChar); return; case Items.Item: State = MainMenuStates.IGM_Items; InGameMenu_Items.ReInit(); return; } }
public override void Inputs_OKAY() { bool ret = false; if (All) { ret = Item.Use(Faces.ID.Blank); } else if (!BLANKS[CURSOR_SELECT]) { ret = Item.Use(Contents[CURSOR_SELECT]); } if (ret) { base.Inputs_OKAY(); Fill(); InGameMenu_Items.ReInit(true); } }
public override void Inputs_CANCEL() { base.Inputs_CANCEL(); InGameMenu_Items.SetMode(Mode.SelectItem); }
private void Inputs_Okay_UseItem() { InGameMenu_Items.SetMode(Mode.SelectItem); }
protected override bool Inputs() { bool ret = false; if (Enabled) { foreach (KeyValuePair <Enum, IGMData> i in Data) { i.Value.Inputs(); } ml = Input.MouseLocation.Transform(Focus); if (mode == Mode.ChooseItem) { if (Data[SectionName.SideMenu] != null && Data[SectionName.SideMenu].Count > 0) { for (int pos = 0; pos < Data[SectionName.SideMenu].Count; pos++) { Rectangle r = Data[SectionName.SideMenu].ITEM[pos, 0]; if (r.Contains(ml)) { choSideBar = (Items)pos; ret = true; if (Input.Button(Buttons.MouseWheelup) || Input.Button(Buttons.MouseWheeldown)) { return(ret); } break; } } if (Input.Button(Buttons.Down)) { Input.ResetInputLimit(); init_debugger_Audio.PlaySound(0); if ((int)++choSideBar >= ((IGMData_SideMenu)Data[SectionName.SideMenu]).Count) { choSideBar = 0; } ret = true; } else if (Input.Button(Buttons.Up)) { Input.ResetInputLimit(); init_debugger_Audio.PlaySound(0); if (--choSideBar < 0) { choSideBar = (Items)((IGMData_SideMenu)Data[SectionName.SideMenu]).Count - 1; } ret = true; } else if (Input.Button(Buttons.Cancel)) { Input.ResetInputLimit(); init_debugger_Audio.PlaySound(8); Fade = 0.0f; State = MainMenuStates.LoadGameChooseGame; ret = true; } else if (Input.Button(Buttons.Okay)) { Input.ResetInputLimit(); init_debugger_Audio.PlaySound(0); ret = true; switch (choSideBar) { //Select Char Mode case Items.Junction: case Items.Magic: case Items.Status: mode = Mode.ChooseChar; break; case Items.Item: State = MainMenuStates.IGM_Items; InGameMenu_Items.ReInit(); break; } } } } else if (mode == Mode.ChooseChar) { for (int i = 0; i < Data[SectionName.Party].Count; i++) { if (Data[SectionName.Party].BLANKS[i]) { continue; } Rectangle r = Data[SectionName.Party].SIZE[i]; if (r.Contains(ml)) { choChar = i; ret = true; if (Input.Button(Buttons.MouseWheelup) || Input.Button(Buttons.MouseWheeldown)) { return(ret); } break; } } for (int i = Data[SectionName.Party].Count; i < Data[SectionName.Non_Party].Count + Data[SectionName.Party].Count; i++) { if (Data[SectionName.Non_Party].BLANKS[i - Data[SectionName.Party].Count]) { continue; } Rectangle r = Data[SectionName.Non_Party].SIZE[i - Data[SectionName.Party].Count]; //r.Offset(focus.Translation.X, focus.Translation.Y); if (r.Contains(ml)) { choChar = i; ret = true; if (Input.Button(Buttons.MouseWheelup) || Input.Button(Buttons.MouseWheeldown)) { return(ret); } break; } } if (Input.Button(Buttons.Down)) { Input.ResetInputLimit(); init_debugger_Audio.PlaySound(0); choChar++; ret = true; } else if (Input.Button(Buttons.Up)) { Input.ResetInputLimit(); init_debugger_Audio.PlaySound(0); choChar--; ret = true; } else if (Input.Button(Buttons.Cancel)) { Input.ResetInputLimit(); ret = true; init_debugger_Audio.PlaySound(8); mode = Mode.ChooseItem; } else if (Input.Button(Buttons.Okay)) { Input.ResetInputLimit(); init_debugger_Audio.PlaySound(0); ret = true; switch (choSideBar) { //Select Char Mode case Items.Junction: //case Items.Magic: //case Items.Status: State = MainMenuStates.IGM_Junction; if (choChar < 3) { InGameMenu_Junction.ReInit(Memory.State.PartyData[choChar], Memory.State.Party[choChar]); } else { int pos = 0; if (!Memory.State.TeamLaguna && !Memory.State.SmallTeam) { for (byte i = 0; Memory.State.Party != null && i < Memory.State.Characters.Count; i++) { if (!Memory.State.PartyData.Contains((Characters)i) && Memory.State.Characters[(Characters)i].VisibleInMenu) { if (pos++ + 3 == choChar) { InGameMenu_Junction.ReInit((Characters)i, (Characters)i); break; } } } } } break; } } } } return(ret); }
public override void Inputs_CANCEL() { InGameMenu_Items.SetMode(Mode.TopMenu); base.Inputs_CANCEL(); }