예제 #1
0
                public override void Inputs_OKAY()
                {
                    var item = Contents[CURSOR_SELECT];

                    if (item.Target == Item_In_Menu._Target.None)
                    {
                        return;
                    }
                    base.Inputs_OKAY();
                    InGameMenu_Items.SetMode(Mode.UseItemOnTarget);
                }
예제 #2
0
                public override void Inputs_OKAY()
                {
                    base.Inputs_OKAY();
                    switch ((Items)CURSOR_SELECT)
                    {
                    case Items.Junction:
                    case Items.Magic:
                    case Items.Status:
                        InGameMenu.SetMode(Mode.ChooseChar);
                        return;

                    case Items.Item:
                        State = MainMenuStates.IGM_Items;
                        InGameMenu_Items.ReInit();
                        return;
                    }
                }
예제 #3
0
                public override void Inputs_OKAY()
                {
                    bool ret = false;

                    if (All)
                    {
                        ret = Item.Use(Faces.ID.Blank);
                    }
                    else if (!BLANKS[CURSOR_SELECT])
                    {
                        ret = Item.Use(Contents[CURSOR_SELECT]);
                    }
                    if (ret)
                    {
                        base.Inputs_OKAY();
                        Fill();
                        InGameMenu_Items.ReInit(true);
                    }
                }
예제 #4
0
 public override void Inputs_CANCEL()
 {
     base.Inputs_CANCEL();
     InGameMenu_Items.SetMode(Mode.SelectItem);
 }
예제 #5
0
 private void Inputs_Okay_UseItem()
 {
     InGameMenu_Items.SetMode(Mode.SelectItem);
 }
예제 #6
0
            protected override bool Inputs()
            {
                bool ret = false;

                if (Enabled)
                {
                    foreach (KeyValuePair <Enum, IGMData> i in Data)
                    {
                        i.Value.Inputs();
                    }
                    ml = Input.MouseLocation.Transform(Focus);

                    if (mode == Mode.ChooseItem)
                    {
                        if (Data[SectionName.SideMenu] != null && Data[SectionName.SideMenu].Count > 0)
                        {
                            for (int pos = 0; pos < Data[SectionName.SideMenu].Count; pos++)
                            {
                                Rectangle r = Data[SectionName.SideMenu].ITEM[pos, 0];
                                if (r.Contains(ml))
                                {
                                    choSideBar = (Items)pos;
                                    ret        = true;

                                    if (Input.Button(Buttons.MouseWheelup) || Input.Button(Buttons.MouseWheeldown))
                                    {
                                        return(ret);
                                    }
                                    break;
                                }
                            }

                            if (Input.Button(Buttons.Down))
                            {
                                Input.ResetInputLimit();
                                init_debugger_Audio.PlaySound(0);
                                if ((int)++choSideBar >= ((IGMData_SideMenu)Data[SectionName.SideMenu]).Count)
                                {
                                    choSideBar = 0;
                                }
                                ret = true;
                            }
                            else if (Input.Button(Buttons.Up))
                            {
                                Input.ResetInputLimit();
                                init_debugger_Audio.PlaySound(0);
                                if (--choSideBar < 0)
                                {
                                    choSideBar = (Items)((IGMData_SideMenu)Data[SectionName.SideMenu]).Count - 1;
                                }
                                ret = true;
                            }
                            else if (Input.Button(Buttons.Cancel))
                            {
                                Input.ResetInputLimit();
                                init_debugger_Audio.PlaySound(8);
                                Fade  = 0.0f;
                                State = MainMenuStates.LoadGameChooseGame;
                                ret   = true;
                            }
                            else if (Input.Button(Buttons.Okay))
                            {
                                Input.ResetInputLimit();
                                init_debugger_Audio.PlaySound(0);
                                ret = true;
                                switch (choSideBar)
                                {
                                //Select Char Mode
                                case Items.Junction:
                                case Items.Magic:
                                case Items.Status:
                                    mode = Mode.ChooseChar;
                                    break;

                                case Items.Item:
                                    State = MainMenuStates.IGM_Items;
                                    InGameMenu_Items.ReInit();
                                    break;
                                }
                            }
                        }
                    }
                    else if (mode == Mode.ChooseChar)
                    {
                        for (int i = 0; i < Data[SectionName.Party].Count; i++)
                        {
                            if (Data[SectionName.Party].BLANKS[i])
                            {
                                continue;
                            }
                            Rectangle r = Data[SectionName.Party].SIZE[i];
                            if (r.Contains(ml))
                            {
                                choChar = i;
                                ret     = true;

                                if (Input.Button(Buttons.MouseWheelup) || Input.Button(Buttons.MouseWheeldown))
                                {
                                    return(ret);
                                }
                                break;
                            }
                        }
                        for (int i = Data[SectionName.Party].Count; i < Data[SectionName.Non_Party].Count + Data[SectionName.Party].Count; i++)
                        {
                            if (Data[SectionName.Non_Party].BLANKS[i - Data[SectionName.Party].Count])
                            {
                                continue;
                            }
                            Rectangle r = Data[SectionName.Non_Party].SIZE[i - Data[SectionName.Party].Count];
                            //r.Offset(focus.Translation.X, focus.Translation.Y);
                            if (r.Contains(ml))
                            {
                                choChar = i;
                                ret     = true;

                                if (Input.Button(Buttons.MouseWheelup) || Input.Button(Buttons.MouseWheeldown))
                                {
                                    return(ret);
                                }
                                break;
                            }
                        }
                        if (Input.Button(Buttons.Down))
                        {
                            Input.ResetInputLimit();
                            init_debugger_Audio.PlaySound(0);
                            choChar++;
                            ret = true;
                        }
                        else if (Input.Button(Buttons.Up))
                        {
                            Input.ResetInputLimit();
                            init_debugger_Audio.PlaySound(0);
                            choChar--;
                            ret = true;
                        }
                        else if (Input.Button(Buttons.Cancel))
                        {
                            Input.ResetInputLimit();
                            ret = true;
                            init_debugger_Audio.PlaySound(8);
                            mode = Mode.ChooseItem;
                        }
                        else if (Input.Button(Buttons.Okay))
                        {
                            Input.ResetInputLimit();
                            init_debugger_Audio.PlaySound(0);
                            ret = true;
                            switch (choSideBar)
                            {
                            //Select Char Mode
                            case Items.Junction:
                                //case Items.Magic:
                                //case Items.Status:
                                State = MainMenuStates.IGM_Junction;
                                if (choChar < 3)
                                {
                                    InGameMenu_Junction.ReInit(Memory.State.PartyData[choChar], Memory.State.Party[choChar]);
                                }
                                else
                                {
                                    int pos = 0;
                                    if (!Memory.State.TeamLaguna && !Memory.State.SmallTeam)
                                    {
                                        for (byte i = 0; Memory.State.Party != null && i < Memory.State.Characters.Count; i++)
                                        {
                                            if (!Memory.State.PartyData.Contains((Characters)i) && Memory.State.Characters[(Characters)i].VisibleInMenu)
                                            {
                                                if (pos++ + 3 == choChar)
                                                {
                                                    InGameMenu_Junction.ReInit((Characters)i, (Characters)i);
                                                    break;
                                                }
                                            }
                                        }
                                    }
                                }
                                break;
                            }
                        }
                    }
                }
                return(ret);
            }
예제 #7
0
 public override void Inputs_CANCEL()
 {
     InGameMenu_Items.SetMode(Mode.TopMenu);
     base.Inputs_CANCEL();
 }