// Start is called before the first frame update public void StartGameMode() { /* * for each image index i will choose 2 random card index from available card: * so when player tap on cards the image acociated with it gets repleced with the existing card image */ cardMemory = new int[cards.Length]; iconStatus = new int [icons.Length]; // value defines number of times it is used cardsChild = new GameObject [cards.Length]; //i have made 2 radomizing method, I dont wanna delete any of those so will use any of those randomly //update 2nd randomizing methods seems to randomize it better so only gonna use this now //AssignIcons(); //Debug.Log("Assigning method"); //Debug.Log("Random method method"); igc = FindObjectOfType <InGameController>(); if (PlayerPrefs.GetInt("GameMode", 1) == 1) { RandomizeIcons(); ShowAllCards(); HideCardChild(); countDownTimeCount = countDownTime; igc.UpdateCountDown(countDownTime); igc.UpdateInGameUI(); attempt = 0; FindObjectOfType <InGameController>().UpdateAttempt(attempt); igc.gameFinished = true; startCountDown = true; timer = 0; //FindObjectOfType<SFXManager>().Play("buttonClick"); } else { RandomizeIcons(); GamePlayStarts(); igc.UpdateInGameUI();//works just like start igc.gameFinished = false; } igc.inGameAnim.SetBool("ShowCanvas", true); }