// Start is called before the first frame update void Awake() { MainScrollView = GameObject.Find("Console Scroll View"); PacketScrollView = GameObject.Find("Packet Scroll View"); MainScrollRect = MainScrollView.GetComponent <ScrollRect>(); PacketScrollRect = PacketScrollView.GetComponent <ScrollRect>(); MainConsoleContent = GameObject.Find("MainConsoleContent"); PacketConsoleContent = GameObject.Find("PacketConsoleContent"); DeleteChildObject(MainConsoleContent); DeleteChildObject(PacketConsoleContent); MainConsoleContent.AddComponent <InGameConsole>(); MainConsole = MainConsoleContent.GetComponent <InGameConsole>(); MainConsole._new(MainConsoleContent, MainTextPrefab, MainScrollRect); PacketConsoleContent.AddComponent <InGameConsole>(); PacketConsole = PacketConsoleContent.GetComponent <InGameConsole>(); PacketConsole._new(PacketConsoleContent, PacketTextPrefab, PacketScrollRect); gameObject.AddComponent <IGConsole>(); IGConsole.Instance.Init(); }
public void Init() { MainConsoleContent = GameObject.Find("MainConsoleContent"); PacketConsoleContent = GameObject.Find("PacketConsoleContent"); Main = MainConsoleContent.GetComponent <InGameConsole>(); Packet = PacketConsoleContent.GetComponent <InGameConsole>(); }
void Awake() { #if !PUBLIC_BUILD s_instance = this; m_LogTextBuffer = new List <string>(); #else Destroy(gameObject); #endif }
public void Init(InGameConsole MainConsole) { Main = MainConsole; }