/// <summary> /// 初期化前処理. /// </summary> override public bool OnBeforeInit() { InGame1Scene scene = InGame1DataCarrier.Instance.Scene as InGame1Scene; for (int i = 0; i < scene.PalletObjectControllers.Length; i++) { scene.PalletObjectControllers[i].Initialize((Enum.BaggageType)i); } InGame1DataCarrier.Instance.CurrentScore = 0; scene.UpdateScoreText(); return(true); }
private void UpdateScore() { InGame1Scene scene = InGame1DataCarrier.Instance.Scene as InGame1Scene; scene.UpdateScoreText(); }