예제 #1
0
 public SM1_InAirState(FiniteStateMachine stateMachine, Entity entity, string animName, InAirStateData stateData, SlowMutant1 enemy) : base(stateMachine, entity, animName, stateData)
 {
     this.enemy = enemy;
 }
예제 #2
0
 public InAirState(FiniteStateMachine stateMachine, Entity entity, string animName, InAirStateData stateData) : base(stateMachine, entity, animName)
 {
     this.data = stateData;
 }