public SM1_InAirState(FiniteStateMachine stateMachine, Entity entity, string animName, InAirStateData stateData, SlowMutant1 enemy) : base(stateMachine, entity, animName, stateData) { this.enemy = enemy; }
public InAirState(FiniteStateMachine stateMachine, Entity entity, string animName, InAirStateData stateData) : base(stateMachine, entity, animName) { this.data = stateData; }