public static ImpulseDot LerpUnclamped(ImpulseDot a, ImpulseDot b, float t) { return(new ImpulseDot(Mathf.LerpUnclamped(a.Float, b.Float, t))); }
public static ImpulseDot Max(ImpulseDot a, ImpulseDot b) { return(new ImpulseDot(Mathf.Max(a.Float, b.Float))); }
public static ImpulseDot Clamp(ImpulseDot value, ImpulseDot min, ImpulseDot max) { return(new ImpulseDot(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static ImpulseDot Clamp01(ImpulseDot value) { return(new ImpulseDot(Mathf.Clamp01(value.Float))); }