public TerrainMapTile(TerrainMapTile other, float height, Vector2 heightGradient) : base(other) { this.TerrainType = other.TerrainType; this.Height = height; this.HeightGradient = heightGradient; this.AdjacentTiles = other.AdjacentTiles; this.Improvement = other.Improvement; }
public ImprovementMapTile(ImprovementMapTile other) : base(other) { this.Improvement = other.Improvement; }