// Use this for initialization void Start() { player = GameObject.Find ("Player"); //bridge = GameObject.Find ("bridge"); playerScript = player.GetComponent<PlayerControl> (); bridgeScript = bridge.GetComponent<ImproveBridge> (); origin = transform.position; Working = false; RotateTime = 1.5f; TimePassed = 0f; }
// Use this for initialization void Start() { bridgeScript = TheBridge.GetComponent<ImproveBridge>(); SR = GetComponent<SpriteRenderer> (); SR.enabled = false; }