private static void ImportTerrain() { foreach (var gameObj in GameObject.FindObjectsOfType <GameObject>()) { GameObject.DestroyImmediate(gameObj); } List <MftData> additionalsMfts = new List <MftData>(); MftData terrainMft = LoadMft("ds100"); // Terrain MftData vtMft = LoadMft("ds200"); // VT TryAddMft(additionalsMfts, "ds101"); // Buildings TryAddMft(additionalsMfts, "ds102"); // Trees TryAddMft(additionalsMfts, "ds103"); // Bushes TryAddMft(additionalsMfts, "ds104"); // Walls TryAddMft(additionalsMfts, "ds107"); // Scene Adds var terrainImporter = new Importers.TerrainImporter( terrainMft, vtMft, additionalsMfts.ToArray() ); terrainImporter.ParentTransform = new GameObject("terrain").transform; terrainImporter.MaterialToUse = AssetDatabase.LoadAssetAtPath <Material>("Packages/com.duckbearlab.mftdabaseimporter/Editor/MftDatabaseImporter/TerrainMaterial.mat"); terrainImporter.LoadedTerrainPart += HandleLoadedTerrainPart; terrainImporter.LoadedTerrain += HandleLoadedTerrain; terrainImporter.PrepareForLoad(); terrainImporter.LoadAll(); }
void Start() { terrainImporter = new Importers.TerrainImporter( MftData.FromFile(TerrainMftFile), MftData.FromFile(VtMftFile), new MftData[] { MftData.FromFile(BuildingsMftFile), MftData.FromFile(TreesMftFile) } ); terrainImporter.MaterialToUse = MaterialToUse; terrainImporter.PrepareForLoad(); terrainImporter.LoadedTerrain += terrainImporter_LoadedTerrain; terrainImporter.LoadedTerrainPart += terrainImporter_LoadedTerrainPart; }