public Mesh GenerateMesh() { CreateGenerator(); MakeNodes(); generator.CreateMesh(); return(generator.transform.FindChild("StaticMesh").GetComponent <MeshFilter>().sharedMesh); }
public static void RebuildMetaballMesh() { GameObject go = Selection.activeGameObject; ImplicitSurfaceMeshCreaterBase generator = Utils.FindComponentInParents <ImplicitSurfaceMeshCreaterBase>(go.transform); if (generator != null) { generator.CreateMesh(); } }
// Update is called once per frame void Update() { _surface.CreateMesh(); }