예제 #1
0
    protected ImpactForceSettings GetDirectionFromImpact(Collider2D collider, ImpactForceSettings toUpdate)
    {
        //if its a bullet we get the side on which we are getting hit and applying the addimpactforce in that direction
        Bullet bullet = collider.GetComponent<Bullet>();
        if (bullet != null)
        {
            Vector3 dir = (collider.gameObject.transform.position - gameObject.transform.position).normalized;
            if (Mathf.Abs(dir.z) < 0.05f)
            {
                if (dir.x > 0)
                    toUpdate.DirectionComingForm = Direction2D.Right;
                else if (dir.x < 0)
                    toUpdate.DirectionComingForm = Direction2D.Left;
            }
        }

        return toUpdate;
    }
예제 #2
0
    protected ImpactForceSettings GetDirectionFromImpact(Collider2D collider, ImpactForceSettings toUpdate)
    {
        //if its a bullet we get the side on which we are getting hit and applying the addimpactforce in that direction
        Bullet bullet = collider.GetComponent <Bullet>();

        if (bullet != null)
        {
            Vector3 dir = (collider.gameObject.transform.position - gameObject.transform.position).normalized;
            if (Mathf.Abs(dir.z) < 0.05f)
            {
                if (dir.x > 0)
                {
                    toUpdate.DirectionComingForm = Direction2D.Right;
                }
                else if (dir.x < 0)
                {
                    toUpdate.DirectionComingForm = Direction2D.Left;
                }
            }
        }

        return(toUpdate);
    }
예제 #3
0
 public void UpdateImpactForceSetting(ImpactForceSettings toUpdate)
 {
     ImpactForceSettings = toUpdate;
 }
 public void UpdateImpactForceSetting(ImpactForceSettings toUpdate)
 {
 }