void Start() { instance = this; FutileParams fparams = new FutileParams(true, true, false, false); fparams.AddResolutionLevel(1280.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); Futile.atlasManager.LoadAtlas("Atlases/CombatAtlas"); Futile.atlasManager.LoadAtlas("Atlases/stomach_atlas"); Futile.atlasManager.LoadAtlas("Atlases/lung_background"); Futile.atlasManager.LoadAtlas("Atlases/lung_layers"); Futile.atlasManager.LoadAtlas("Atlases/lung_dust"); Futile.atlasManager.LoadAtlas("Atlases/BrainAtlas"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_80_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_60_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_40_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_80_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_60_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_40_animation"); Futile.atlasManager.LoadAtlas ("Atlases/Victory-DefeatAtlas"); FSoundManager.PreloadSound("player_hit"); FSoundManager.PreloadSound("bacteria_pop"); Futile.atlasManager.LogAllElementNames(); stage_ = Futile.stage; camera_ = new FCamObject(); stage_.AddChild(camera_); //Rect worldBounds = stage.worldBounds; camera_.setWorldBounds (worldBounds); //make the camera follow the player camera_.setBounds(cameraBounds); gamePage = new CombatPage(); gamePage.Start(); camera_.AddChild(gamePage); }
void Start() { instance = this; FutileParams fparams = new FutileParams(true, true, false, false); fparams.AddResolutionLevel(1280.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); Futile.atlasManager.LoadAtlas("Atlases/CombatAtlas"); Futile.atlasManager.LoadAtlas("Atlases/stomach_atlas"); Futile.atlasManager.LoadAtlas("Atlases/lung_background"); Futile.atlasManager.LoadAtlas("Atlases/lung_layers"); Futile.atlasManager.LoadAtlas("Atlases/lung_dust"); Futile.atlasManager.LoadAtlas("Atlases/BrainAtlas"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_80_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_60_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_40_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_80_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_60_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_40_animation"); Futile.atlasManager.LoadAtlas("Atlases/Victory-DefeatAtlas"); FSoundManager.PreloadSound("player_hit"); FSoundManager.PreloadSound("bacteria_pop"); Futile.atlasManager.LogAllElementNames(); stage_ = Futile.stage; camera_ = new FCamObject(); stage_.AddChild(camera_); //Rect worldBounds = stage.worldBounds; //camera_.setWorldBounds (worldBounds); //camera_.setBounds(stage.cameraBounds); gamePage = new CombatPage(); gamePage.Start(); camera_.AddChild(gamePage); }
void Start() { instance = this; FutileParams fparams = new FutileParams(true, true, false, false); fparams.AddResolutionLevel(1280.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); Futile.atlasManager.LoadAtlas("Atlases/HuroCombatAtlas"); Futile.atlasManager.LoadAtlas("Atlases/EnemyCombatAtlas"); if (stage_name.Equals("stomach")) { Futile.atlasManager.LoadAtlas("Atlases/StomachAtlas1"); Futile.atlasManager.LoadAtlas("Atlases/StomachAtlas2"); } else if (stage_name.Equals("lung")) { Futile.atlasManager.LoadAtlas("Atlases/LungBackground1"); Futile.atlasManager.LoadAtlas("Atlases/LungBackground2"); Futile.atlasManager.LoadAtlas("Atlases/LungBackground3"); Futile.atlasManager.LoadAtlas("Atlases/LungBackground4"); Futile.atlasManager.LoadAtlas("Atlases/LungBackground5"); Futile.atlasManager.LoadAtlas("Atlases/lung_layers"); Futile.atlasManager.LoadAtlas("Atlases/DustRear"); Futile.atlasManager.LoadAtlas("Atlases/DustMid"); Futile.atlasManager.LoadAtlas("Atlases/DustFore"); } else { Futile.atlasManager.LoadAtlas("Atlases/BrainAtlas"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_80_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_60_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_40_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_80_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_60_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_40_animation"); } Futile.atlasManager.LoadAtlas("Atlases/MenuWords"); Futile.atlasManager.LoadAtlas("Atlases/VictoryDefeatAtlas"); FSoundManager.PreloadSound("player_hit"); FSoundManager.PreloadSound("bacteria_pop"); FSoundManager.PreloadSound("enemy_hit"); Futile.atlasManager.LogAllElementNames(); stage_ = Futile.stage; camera_ = new FCamObject(); stage_.AddChild(camera_); //Rect worldBounds = stage.worldBounds; //camera_.setWorldBounds (worldBounds); //camera_.setBounds(stage.cameraBounds); gamePage = new CombatPage(); gamePage.Start(); camera_.AddChild(gamePage); }
void Start() { instance = this; FutileParams fparams = new FutileParams(true, true, false, false); fparams.AddResolutionLevel(1280.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); Futile.atlasManager.LoadAtlas("Atlases/HuroCombatAtlas"); Futile.atlasManager.LoadAtlas("Atlases/EnemyCombatAtlas"); if(stage_name.Equals("stomach")) { Futile.atlasManager.LoadAtlas("Atlases/StomachAtlas1"); Futile.atlasManager.LoadAtlas("Atlases/StomachAtlas2"); } else if(stage_name.Equals("lung")) { Futile.atlasManager.LoadAtlas("Atlases/LungBackground1"); Futile.atlasManager.LoadAtlas("Atlases/LungBackground2"); Futile.atlasManager.LoadAtlas("Atlases/LungBackground3"); Futile.atlasManager.LoadAtlas("Atlases/LungBackground4"); Futile.atlasManager.LoadAtlas("Atlases/LungBackground5"); Futile.atlasManager.LoadAtlas("Atlases/lung_layers"); Futile.atlasManager.LoadAtlas("Atlases/DustRear"); Futile.atlasManager.LoadAtlas("Atlases/DustMid"); Futile.atlasManager.LoadAtlas("Atlases/DustFore"); } else { Futile.atlasManager.LoadAtlas("Atlases/BrainAtlas"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_80_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_60_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_fast_40_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_80_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_60_animation"); Futile.atlasManager.LoadAtlas("Atlases/neuron_slow_40_animation"); } Futile.atlasManager.LoadAtlas("Atlases/MenuWords"); Futile.atlasManager.LoadAtlas ("Atlases/VictoryDefeatAtlas"); FSoundManager.PreloadSound("player_hit"); FSoundManager.PreloadSound("bacteria_pop"); FSoundManager.PreloadSound("enemy_hit"); Futile.atlasManager.LogAllElementNames(); stage_ = Futile.stage; camera_ = new FCamObject(); stage_.AddChild(camera_); //Rect worldBounds = stage.worldBounds; //camera_.setWorldBounds (worldBounds); //camera_.setBounds(stage.cameraBounds); gamePage = new CombatPage(); gamePage.Start(); camera_.AddChild(gamePage); }