예제 #1
0
        void Start()
        {
            m_Sdk = ImmersalSDK.Instance;
#if !UNITY_EDITOR
            SetDownsample();
#endif
        }
        void Start()
        {
            m_Sdk         = ImmersalSDK.Instance;
            m_CanvasGroup = loginPanel.GetComponent <CanvasGroup>();

            Invoke("FillFields", 0.1f);
        }
예제 #3
0
        void Start()
        {
            m_Sdk = ImmersalSDK.Instance;
            m_Token = m_Sdk.developerToken;
            m_Server = m_Sdk.localizationServer;

            GetMaps();
        }
예제 #4
0
        public virtual void Start()
        {
            m_Sdk = ImmersalSDK.Instance;
            lastLocalizedMapId = -1;
#if !UNITY_EDITOR
            SetDownsample();
#endif
        }
        void Start()
        {
            m_Sdk    = ImmersalSDK.Instance;
            m_Mapper = UnityEngine.Object.FindObjectOfType <MapperBase>();

            m_CanvasGroup       = loginPanel.GetComponent <CanvasGroup>();
            m_ToggleMappingMode = loginPanel.GetComponent <ToggleMappingMode>();

            Invoke("FillFields", 0.1f);
        }
예제 #6
0
        void Start()
        {
            m_Image = GetComponent <Image>();
            m_Sdk   = ImmersalSDK.Instance;

            if (indicatorMode == IndicatorMode.multiplyColor)
            {
                m_Image.color = noPose;
            }
        }
        public virtual void Start()
        {
            m_Sdk = ImmersalSDK.Instance;
            lastLocalizedMapHandle = -1;
#if !UNITY_EDITOR
            SetDownsample();
#endif
            SetBurstMode(burstMode);
            SetContinuousLocalization(autoStart);
        }
 void Start()
 {
     m_Image = GetComponent <Image>();
     m_Sdk   = ImmersalSDK.Instance;
     ARSpace = GameObject.Find("ARSpace");
     m_Chara = ARSpace.transform.Find("Character");
     if (indicatorMode == IndicatorMode.multiplyColor)
     {
         m_Image.color = noPose;
     }
 }
        void Start()
        {
            m_Sdk = ImmersalSDK.Instance;

            List <string> modes = new List <string>();

            foreach (ImmersalSDK.CameraResolution reso in Enum.GetValues(typeof(ImmersalSDK.CameraResolution)))
            {
                modes.Add(reso.ToString());
            }

            m_Dropdown.AddOptions(modes);
        }
예제 #10
0
        void Start()
        {
            m_Sdk       = ImmersalSDK.Instance;
            m_Localizer = m_Sdk.gameObject.GetComponent <ARLocalizer>();
            m_Image     = GetComponent <Image> ();

            if (indicatorMode == IndicatorMode.multiplyColor)
            {
                m_Image.color = noPose;
            }

            onPoseLost?.Invoke();
        }
        void Start()
        {
            m_Sdk        = ImmersalSDK.Instance;
            m_MainCamera = Camera.main;

            DirectoryInfo dataDir = new DirectoryInfo(tempImagePath);

            if (dataDir.Exists)
            {
                dataDir.Delete(true);
            }

            Directory.CreateDirectory(tempImagePath);

#if UNITY_IOS
            UnityEngine.iOS.Device.SetNoBackupFlag(tempImagePath);
#endif
        }
예제 #12
0
 void Start()
 {
     m_LabelText = GetComponent <TextMeshProUGUI>();
     m_Sdk       = ImmersalSDK.Instance;
 }
 void Start()
 {
     textMeshProUGUI = GetComponent <TextMeshProUGUI>();
     m_Sdk           = ImmersalSDK.Instance;
     mapper          = UnityEngine.Object.FindObjectOfType <MapperBase>();
 }