void Awake() { // Setting up references. groundCheck = transform.Find("groundCheck"); imaginarySpeed = GetComponent<ImaginarySpeed>(); soundLauncher = GetComponent<SoundLauncher>(); //anim = GetComponent<Animator>(); //Screen.SetResolution(384, 216, true, 60); }
void Start() { collider2D = GetComponent<Collider2D>(); colliderChecker = traceChecker.GetComponent<Collider2D>(); imaginarySpeed = GetComponent<ImaginarySpeed>(); }