public void Awake() { ImagesLoader.LoadImages(); //foreach (RectTransform child in gameObject.transform) //{ // child.GetComponent<PlayerEquipmentSlot>().FillSlot(child.GetSiblingIndex()); //} }
public void Start() { ImagesLoader.LoadImages(); for (int itemIndex = 0; itemIndex < items.ItemsCount; itemIndex++) { var ID = items.GetIDByIndex(itemIndex); var slot = Instantiate(itemPrefab); slot.name = items.GetItemByID(ID).Name; slot.transform.SetParent(content, false); var slotData = slot.GetComponent <InventorySlot>(); slotData.FillByID(ID); } }
public void Start() { ImagesLoader.LoadImages(); CreateSlotsInInventory(); }