예제 #1
0
        public static byte[] DecompressBC1(Byte[] data, int width, int height, bool IsSRGB)
        {
            int W = (width + 3) / 4;
            int H = (height + 3) / 4;

            byte[] Output = new byte[W * H * 64];

            for (int Y = 0; Y < H; Y++)
            {
                for (int X = 0; X < W; X++)
                {
                    int IOffs = (Y * W + X) * 8;

                    byte[] Tile = BCnDecodeTile(data, IOffs, true);

                    int TOffset = 0;

                    for (int TY = 0; TY < 4; TY++)
                    {
                        for (int TX = 0; TX < 4; TX++)
                        {
                            int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;

                            Output[OOffset + 0] = Tile[TOffset + 0];
                            Output[OOffset + 1] = Tile[TOffset + 1];
                            Output[OOffset + 2] = Tile[TOffset + 2];
                            Output[OOffset + 3] = Tile[TOffset + 3];

                            TOffset += 4;
                        }
                    }
                }
            }
            return(ImageUtility.ConvertBgraToRgba(Output));
        }
예제 #2
0
        public byte[] DecodeImage(STGenericTexture texture, byte[] data, uint width, uint height, int array, int mip)
        {
            var settings = new CTR_3DS.SwizzleSettings()
            {
                Orientation = SwizzleMode,
            };

            return(ImageUtility.ConvertBgraToRgba(CTR_3DS.DecodeBlock(data, (int)width, (int)height, Format, settings)));
        }
예제 #3
0
        public static byte[] DecompressBC3(Byte[] data, int width, int height, bool IsSRGB)
        {
            int W = (width + 3) / 4;
            int H = (height + 3) / 4;

            byte[] Output = new byte[W * H * 64];

            for (int Y = 0; Y < H; Y++)
            {
                for (int X = 0; X < W; X++)
                {
                    int IOffs = (Y * W + X) * 16;

                    byte[] Tile = BCnDecodeTile(data, IOffs + 8, false);

                    byte[] Alpha = new byte[8];

                    Alpha[0] = data[IOffs + 0];
                    Alpha[1] = data[IOffs + 1];

                    CalculateBC3Alpha(Alpha);

                    int AlphaLow  = Get32(data, IOffs + 2);
                    int AlphaHigh = Get16(data, IOffs + 6);

                    ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;

                    int TOffset = 0;

                    for (int TY = 0; TY < 4; TY++)
                    {
                        for (int TX = 0; TX < 4; TX++)
                        {
                            int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;

                            byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7];

                            Output[OOffset + 0] = Tile[TOffset + 0];
                            Output[OOffset + 1] = Tile[TOffset + 1];
                            Output[OOffset + 2] = Tile[TOffset + 2];
                            Output[OOffset + 3] = AlphaPx;

                            TOffset += 4;
                        }
                    }
                }
            }

            return(ImageUtility.ConvertBgraToRgba(Output));
        }
        //Method from https://github.com/aboood40091/BNTX-Editor/blob/master/formConv.py
        public bool Decode(TexFormat format, byte[] input, int width, int height, out byte[] output)
        {
            if (!IsSupported(format))
            {
                output = null;
                return(false);
            }

            if (format == TexFormat.BGRA8_UNORM || format == TexFormat.BGRA8_SRGB)
            {
                output = ImageUtility.ConvertBgraToRgba(input);
                return(true);
            }

            uint bpp  = TextureFormatHelper.GetBytesPerPixel(format);
            int  size = width * height * 4;

            bpp = (uint)(input.Length / (width * height));

            output = new byte[size];

            int inPos  = 0;
            int outPos = 0;

            byte[] comp    = new byte[] { 0, 0, 0, 0xFF, 0, 0xFF };
            byte[] compSel = new byte[4] {
                0, 1, 2, 3
            };

            if (format == TexFormat.LA8)
            {
                compSel = new byte[4] {
                    0, 0, 0, 1
                };
                bpp = 2;
            }
            else if (format == TexFormat.L8)
            {
                compSel = new byte[4] {
                    0, 0, 0, 5
                }
            }
            ;

            for (int Y = 0; Y < height; Y++)
            {
                for (int X = 0; X < width; X++)
                {
                    inPos  = (Y * width + X) * (int)bpp;
                    outPos = (Y * width + X) * 4;

                    int pixel = 0;
                    for (int i = 0; i < bpp; i++)
                    {
                        pixel |= input[inPos + i] << (8 * i);
                    }

                    comp = GetComponentsFromPixel(format, pixel, comp);

                    output[outPos + 3] = comp[compSel[3]];
                    output[outPos + 2] = comp[compSel[2]];
                    output[outPos + 1] = comp[compSel[1]];
                    output[outPos + 0] = comp[compSel[0]];
                }
            }

            return(output != null);
        }