public override Fader CreateFader(GameObject go) { ImageScreenFader fader = base.GetFader <ImageScreenFader>(go); fader.image = texture; return(fader); }
public static Fader CreateImageFader(GameObject go, Texture texture) { if (go == null) { go = new GameObject("ScreenFader"); } ImageScreenFader fader = go.AddComponent <ImageScreenFader>(); fader.image = texture; return(fader); }