예제 #1
0
        // 이펙트 루틴
        private IEnumerator ChangeScene()
        {
            yield return(new WaitForSeconds(0.5f));

            ImageEffectController imageEffectControler = transform.parent.GetComponent <ImageEffectController>();


            imageEffectControler.imageList.Add(GameObject.Find("STAGE").GetComponent <ImageScaleFadeEffect>());
            imageEffectControler.imageList.Add(GameObject.Find("Option").GetComponent <ImageScaleFadeEffect>());
            imageEffectControler.FadeAllImage(Vector2.zero);

            yield return(new WaitForSeconds(2f));

            SceneManager.LoadScene("MainScene");
        }
예제 #2
0
 static void Postfix(ImageEffectController ____imageEffectController)
 {
     ____imageEffectController.enabled = true;
 }
예제 #3
0
 public MistMonster(CollisionHandlerManager manager) : base(manager)
 {
     controller = GameObject.Find("_Managers").GetComponent <ImageEffectController>();
 }