예제 #1
0
 protected void TextBox2_TextChanged(object sender, EventArgs e)
 {
     TextBox2.Text = TextBox2.Text.ToUpper();
     ImageButton1.Focus();
 }
예제 #2
0
        void ReleaseDesignerOutlets()
        {
            if (ImageButton1 != null)
            {
                ImageButton1.Dispose();
                ImageButton1 = null;
            }

            if (ImageButton2 != null)
            {
                ImageButton2.Dispose();
                ImageButton2 = null;
            }

            if (ImageButton3 != null)
            {
                ImageButton3.Dispose();
                ImageButton3 = null;
            }

            if (ImageButton4 != null)
            {
                ImageButton4.Dispose();
                ImageButton4 = null;
            }

            if (ImageButton5 != null)
            {
                ImageButton5.Dispose();
                ImageButton5 = null;
            }

            if (ImageButton6 != null)
            {
                ImageButton6.Dispose();
                ImageButton6 = null;
            }

            if (ImageButton7 != null)
            {
                ImageButton7.Dispose();
                ImageButton7 = null;
            }

            if (ImageButton8 != null)
            {
                ImageButton8.Dispose();
                ImageButton8 = null;
            }

            if (ImageButton9 != null)
            {
                ImageButton9.Dispose();
                ImageButton9 = null;
            }

            if (MessageOfWinnerText != null)
            {
                MessageOfWinnerText.Dispose();
                MessageOfWinnerText = null;
            }

            if (PlayAgainButton != null)
            {
                PlayAgainButton.Dispose();
                PlayAgainButton = null;
            }

            if (PlayerTurnText != null)
            {
                PlayerTurnText.Dispose();
                PlayerTurnText = null;
            }

            if (ResetButton != null)
            {
                ResetButton.Dispose();
                ResetButton = null;
            }

            if (PlayerXLabel != null)
            {
                PlayerXLabel.Dispose();
                PlayerXLabel = null;
            }

            if (PlayerOLabel != null)
            {
                PlayerOLabel.Dispose();
                PlayerOLabel = null;
            }
        }