static void Main(string[] args) { ContextSettings contextSettings = new ContextSettings(24, 0, 0); var window = new RenderWindow(new SFML.Window.VideoMode(640, 480), "ImGui + SFML + .Net = <3", Styles.Default, contextSettings); OpenTK.Graphics.GraphicsMode graphicsMode = new OpenTK.Graphics.GraphicsMode(32, (int)contextSettings.DepthBits, (int)contextSettings.StencilBits, (int)contextSettings.AntialiasingLevel); OpenTK.Platform.IWindowInfo windowInfo = OpenTK.Platform.Utilities.CreateWindowsWindowInfo(window.SystemHandle); OpenTK.Graphics.GraphicsContext context = new OpenTK.Graphics.GraphicsContext(graphicsMode, windowInfo); context.MakeCurrent(windowInfo); context.LoadAll(); window.SetFramerateLimit(60); ImGuiSfml.Init(window); window.Closed += (s, e) => window.Close(); CircleShape shape = new CircleShape(100); shape.FillColor = Color.Green; Clock deltaClock = new Clock(); while (window.IsOpen) { window.DispatchEvents(); ImGuiSfml.Update(window, deltaClock.Restart()); ImGui.ShowDemoWindow(); //ImGui.ShowTestWindow(); /* * ImGui.Begin("Hello, world!"); * ImGui.Button("Look at this pretty button"); * ImGui.End(); */ window.Clear(); window.Draw(shape); ImGuiSfml.Render(window); window.Display(); } }
static void Main(string[] args) { // NOTE : This is workaround to create a functioning opengl context for OpenTK (for current OpenTK version) var gameWindow = new OpenTK.GameWindow(); var window = new RenderWindow(new SFML.Window.VideoMode(640, 480), "ImGui + SFML + .Net = <3"); window.SetFramerateLimit(60); ImGuiSfml.Init(window); window.Closed += (s, e) => window.Close(); CircleShape shape = new CircleShape(100); shape.FillColor = Color.Green; Clock deltaClock = new Clock(); while (window.IsOpen) { window.DispatchEvents(); ImGuiSfml.Update(window, deltaClock.Restart()); ImGui.ShowDemoWindow(); //ImGui.ShowTestWindow(); /* * ImGui.Begin("Hello, world!"); * ImGui.Button("Look at this pretty button"); * ImGui.End(); */ window.Clear(); window.Draw(shape); ImGuiSfml.Render(window); window.Display(); } }