public void PushClipRect(Vector2 min, Vector2 max, bool intersectWithCurrentClipRect) { ImGuiNative.ImDrawList_PushClipRect(_nativeDrawList, min, max, intersectWithCurrentClipRect ? (byte)1 : (byte)0); }
public void PushClipRect(Vector2 min, Vector2 max, bool intersectWithCurrentClipRect) { ImGuiNative.ImDrawList_PushClipRect(_nativeDrawList, min, max, intersectWithCurrentClipRect ? (byte)1 : (byte)0); }