public static void StopAnimation(ItemEquippable item = null)
        {
            if (ActiveItem?.Owner?.IsLocallyOwned != true)
            {
                return;
            }

            Instance.LogDebug("Aborting animation coroutine");
            if (item != null && item.Owner != ActiveItem.Owner)
            {
                Instance.LogError("The item is not owned by the local player.");
                return;
            }

            ActiveItem.StopCoroutine(AnimationSequence);

            if (item != null)
            {
                var gearPartHolder = item.GearPartHolder;
                gearPartHolder.FrontPartAnimator?.Rebind();
                gearPartHolder.ReceiverPartAnimator?.Rebind();
                gearPartHolder.StockPartAnimator?.Rebind();
                ActiveItem.Owner.AnimatorArms.Rebind();

                // This resets the animation weights, which fixes the
                // funky fingers created by rebinding AnimatorArms.
                ActiveItem.Owner.Inventory.PlayAnimationsForWieldedItem();
            }

            ActiveItem        = null;
            AnimationSequence = null;
        }
예제 #2
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        public void initButton(int btnXLocation, int btnYLocation, String btnText, String btnToolTip, Color?btnBackgroundColor = null, Color?btnTextColor = null, Color?backbtnBackgroundColor = null, Color?backbtnTextColor = null)
        {
            btnType = "NestedButton";

            Transform menu = UnityEngine.Object.Instantiate <Transform>(QMStuff.NestedMenuTemplate(), QMStuff.GetQuickMenuInstance().transform);

            menuName  = QMButtonAPI.identifier + btnQMLoc + "_" + btnXLocation + "_" + btnYLocation;
            menu.name = menuName;

            mainButton = new QMSingleButton(btnQMLoc, btnXLocation, btnYLocation, btnText, () => { QMStuff.ShowQuickmenuPage(menuName); }, btnToolTip, btnBackgroundColor, btnTextColor);

            Il2CppSystem.Collections.IEnumerator enumerator = menu.transform.GetEnumerator();
            while (enumerator.MoveNext())
            {
                Il2CppSystem.Object obj     = enumerator.Current;
                Transform           btnEnum = obj.Cast <Transform>();
                if (btnEnum != null)
                {
                    UnityEngine.Object.Destroy(btnEnum.gameObject);
                }
            }

            if (backbtnTextColor == null)
            {
                backbtnTextColor = Color.yellow;
            }
            QMButtonAPI.allNestedButtons.Add(this);
            backButton = new QMSingleButton(this, 5, 2, "Back", () => { QMStuff.ShowQuickmenuPage(btnQMLoc); }, "Go Back", backbtnBackgroundColor, backbtnTextColor);
        }
예제 #3
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        private void initButton(int btnXLocation, int btnYLocation, bool btnHalf, string btnText, string btnToolTip, System.Action action = null, Color?btnBackgroundColor = null, Color?btnTextColor = null, Color?backbtnBackgroundColor = null, Color?backbtnTextColor = null)
        {
            btnType = "NestedButton";

            Transform menu = Object.Instantiate(QMStuff.NestedMenuTemplate(), QMStuff.GetQuickMenuInstance().transform);

            menuName  = "PureMOD" + btnQMLoc + "_" + btnXLocation + "_" + btnYLocation;
            menu.name = menuName;

            mainButton = new SingleButton(btnQMLoc, btnXLocation, btnYLocation, btnHalf, btnText, btnToolTip, delegate()
            {
                if (action != null)
                {
                    action.Invoke();
                }
                QMStuff.ShowQuickmenuPage(menuName);
            }, btnBackgroundColor, btnTextColor);

            Il2CppSystem.Collections.IEnumerator enumerator = menu.transform.GetEnumerator();
            while (enumerator.MoveNext())
            {
                GameObject.Destroy(enumerator.Current.Cast <Transform>()?.gameObject);
            }

            if (backbtnTextColor == null)
            {
                backbtnTextColor = Color.yellow;
            }
            backButton = new SingleButton(menuName, 5, 5, true, "Back", "Go Back", delegate()
            {
                QMStuff.ShowQuickmenuPage(btnQMLoc);
            }, backbtnTextColor, backbtnBackgroundColor);
        }
        /// <summary>
        /// WARNING: Pubternal API (internal). Do not use. May change during any update.
        /// </summary>
        /// <param name="coroutine"></param>
        /// <returns></returns>
        public static Coroutine Start(IEnumerator coroutine)
        {
#if IL2CPP
            var wrapper = new Il2CppSystem.Collections.IEnumerator(new Il2CppManagedEnumerator(coroutine).Pointer);
            return(PluginLoader.MonoBehaviour.StartCoroutine(wrapper));
#else
            return(PluginLoader.MonoBehaviour.StartCoroutine(coroutine));
#endif
        }
예제 #5
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 public static bool Prefix(IntroCutscene __instance, ref Il2CppSystem.Collections.IEnumerator __result)
 {
     if (!CustomOptionHolder.activateRoles.getBool())
     {
         return(true);                                             // Don't override the intro of the vanilla roles
     }
     __result = setupRole(__instance).WrapToIl2Cpp();
     return(false);
 }
예제 #6
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 public void ClearButtons()
 {
     Il2CppSystem.Collections.IEnumerator enumerator = CachedMenu.transform.GetEnumerator();
     while (enumerator.MoveNext())
     {
         Il2CppSystem.Object obj     = enumerator.Current;
         Transform           btnEnum = obj.Cast <Transform>();
         if (btnEnum != null)
         {
             UnityEngine.Object.Destroy(btnEnum.gameObject);
         }
     }
 }
예제 #7
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        public static void ClearPage(string pagename)
        {
            QuickMenu quickmenu     = GetQuickMenuInstance();
            Transform pageTransform = quickmenu?.transform.Find(pagename);

            Il2CppSystem.Collections.IEnumerator enumerator = pageTransform.transform.GetEnumerator();
            while (enumerator.MoveNext())
            {
                Il2CppSystem.Object obj     = enumerator.Current;
                Transform           btnEnum = obj.Cast <Transform>();
                if (btnEnum != null)
                {
                    UnityEngine.Object.Destroy(btnEnum.gameObject);
                }
            }
        }
        private static void ItemEquippable__DoTriggerWeaponAnimSequence__Postfix(
            ItemEquippable __instance,
            ref Il2CppSystem.Collections.IEnumerator __result)
        {
            // Even though this shouldn't happen, check just in case.
            if (!__instance.Owner.IsLocallyOwned)
            {
                return;
            }

            if (__instance != __instance.Owner.Inventory.WieldedItem)
            {
                Instance.LogWarning($"{nameof(ItemEquippable.DoTriggerWeaponAnimSequence)} was called on an item that isn't being wielded?");
                return;
            }

            Instance.LogDebug("Starting animation coroutine");
            ActiveItem        = __instance;
            AnimationSequence = __result;
        }
예제 #9
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 public Il2CppEnumeratorWrapper(Il2CppSystem.Collections.IEnumerator il2CppEnumerator) => _il2CPPEnumerator = il2CppEnumerator;
예제 #10
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 public Coroutine StartCoroutine(Il2CppSystem.Collections.IEnumerator routine) => throw new NotImplementedException();
예제 #11
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        private IEnumerator InitButtonNew(string Name, string base64image, string ImageURL, byte[] imagebytes)
        {
            menuName = QMButtonAPI.identifier + "_Custom_Menu_" + Name;
            while (MonoBehaviourPublicObCoGaCoObCoObCoUnique.prop_MonoBehaviourPublicObCoGaCoObCoObCoUnique_0 == null || MonoBehaviourPublicObCoGaCoObCoObCoUnique.prop_MonoBehaviourPublicObCoGaCoObCoObCoUnique_0.field_Public_ArrayOf_GameObject_0 == null)
            {
                yield return(null);
            }
            byte[] imagedata = null;
            if (base64image != null && ImageURL == null && imagebytes == null)
            {
                imagedata = Convert.FromBase64String(base64image);
            }
            else if (ImageURL != null && base64image == null && imagebytes == null)
            {
                WebClient wc = new WebClient();
                imagedata = wc.DownloadData(ImageURL);
            }
            else if (imagebytes != null && ImageURL == null && base64image == null)
            {
                imagedata = imagebytes;
            }
            else
            {
                MelonLoader.MelonLogger.Error("Well Shit someone is dumb");
                yield break;
            }
            Texture2D icontexture = new Texture2D(2, 2, TextureFormat.ARGB32, false);

            ImageConversion.LoadImage(icontexture, imagedata);


            Transform menu = UnityEngine.Object.Instantiate <Transform>(QMStuff.NestedMenuTemplate(), QMStuff.GetQuickMenuInstance().transform);

            menu.name = menuName;

            var TabButton = GameObject.Instantiate(GameObject.Find("UserInterface/QuickMenu/QuickModeTabs/NotificationsTab"), GameObject.Find("UserInterface/QuickMenu/QuickModeTabs").transform);

            TabButton.name = QMButtonAPI.identifier + "_" + Name;

            GameObject.Destroy(TabButton.transform.Find("Badge"));

            TabButton.GetComponent <Button>().onClick = new Button.ButtonClickedEvent();
            TabButton.GetComponent <Button>().onClick.AddListener((Action) delegate()
            {
                QMStuff.ShowQuickmenuPage(menuName);
            });

            TabButton.transform.Find("Icon").GetComponent <Image>().sprite   = new Sprite();
            TabButton.transform.Find("Icon").GetComponent <Image>().material = new Material(TabButton.transform.Find("Icon").GetComponent <Image>().material)
            {
                mainTexture = icontexture
            };
            Il2CppSystem.Collections.IEnumerator enumerator = menu.transform.GetEnumerator();
            while (enumerator.MoveNext())
            {
                Il2CppSystem.Object obj     = enumerator.Current;
                Transform           btnEnum = obj.Cast <Transform>();
                if (btnEnum != null)
                {
                    UnityEngine.Object.Destroy(btnEnum.gameObject);
                }
            }
            QMButtonAPI.allNestedButtons.Add(this);
            backButton = new QMSingleButton(this, 5, 2, "Back", () => { QMStuff.ShowQuickmenuPage("ShortcutMenu"); }, "Go Back", Color.cyan, Color.yellow);
            yield break;
        }
 public ManagedEnumerator(Il2CppSystem.Collections.IEnumerator enumerator)
 {
     _enumerator = enumerator;
 }
예제 #13
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 public ManagedIl2CppEnumerator(Il2CppSystem.Collections.IEnumerator enumerator)
 {
     this.enumerator = enumerator ?? throw new ArgumentNullException(nameof(enumerator));
 }