private static void on_ignore_player(BasicPlayerInfo player, IgnorePlayerResult r) { if (r.IsIgnored) { if (BasicPlayerInfoOps.Contains(ignored, player)) { Debug.Log("Server said to us player is ignored and the data store already have that player as ignored. Hopefully we just tried to ignore an already ignored player."); return; } ignored.Add(player); } }
public override async Task <IgnorePlayerResult> IgnorePlayer(IgnorePlayerAttempt request, ServerCallContext context) { var result = new IgnorePlayerResult { IsIgnored = false }; Player player; BasicPlayerInfo target; try { player = auth.GetPlayer(context); if (player == null) { return(result); } var target_permanent_id = request.PlayerId; target = await db.GetBasicInfoOfPlayer(target_permanent_id); if (target == null) { return(result); } } catch (Exception e) { Log.Exception(e); return(result); } try { return(await in_memory_worker.Schedule(() => { player.AddIgnoredPlayerIfNotAlreadyThere(target); result.IsIgnored = true; return result; })); } catch (Exception e) { Log.Exception(e); return(result); } }