public EmbankStateManager(IemStateManager.IStateMachine initialState, IemGameEmbankmentGame newEg) : base(initialState) { IemUtils.GLog("eg is " + newEg); eg = newEg; }
public TargetPracticeStateManager(IemStateManager.IStateMachine initialState, IemGameTargetPracticeGame newEg) : base(initialState) { eg = newEg; }