public new void Deserialize(IDataReader reader) { base.Deserialize(reader); Presets = new Preset[reader.ReadShort()]; for (var i = 0; i < Presets.Length; i++) { (Presets[i] = new Preset()).Deserialize(reader); } IdolsPresets = new IdolsPreset[reader.ReadShort()]; for (var i = 0; i < IdolsPresets.Length; i++) { (IdolsPresets[i] = new IdolsPreset()).Deserialize(reader); } }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort(((short)(m_presets.Count))); int presetsIndex; for (presetsIndex = 0; (presetsIndex < m_presets.Count); presetsIndex = (presetsIndex + 1)) { Preset objectToSend = m_presets[presetsIndex]; objectToSend.Serialize(writer); } writer.WriteShort(((short)(m_idolsPresets.Count))); int idolsPresetsIndex; for (idolsPresetsIndex = 0; (idolsPresetsIndex < m_idolsPresets.Count); idolsPresetsIndex = (idolsPresetsIndex + 1)) { IdolsPreset objectToSend = m_idolsPresets[idolsPresetsIndex]; objectToSend.Serialize(writer); } }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); var presetsCount = reader.ReadUShort(); Presets = new List <Preset>(); for (var presetsIndex = 0; presetsIndex < presetsCount; presetsIndex++) { var objectToAdd = new Preset(); objectToAdd.Deserialize(reader); Presets.Add(objectToAdd); } var idolsPresetsCount = reader.ReadUShort(); IdolsPresets = new List <IdolsPreset>(); for (var idolsPresetsIndex = 0; idolsPresetsIndex < idolsPresetsCount; idolsPresetsIndex++) { var objectToAdd = new IdolsPreset(); objectToAdd.Deserialize(reader); IdolsPresets.Add(objectToAdd); } }
public override void Deserialize(IDataReader reader) { base.Deserialize(reader); int presetsCount = reader.ReadUShort(); int presetsIndex; m_presets = new System.Collections.Generic.List <Preset>(); for (presetsIndex = 0; (presetsIndex < presetsCount); presetsIndex = (presetsIndex + 1)) { Preset objectToAdd = new Preset(); objectToAdd.Deserialize(reader); m_presets.Add(objectToAdd); } int idolsPresetsCount = reader.ReadUShort(); int idolsPresetsIndex; m_idolsPresets = new System.Collections.Generic.List <IdolsPreset>(); for (idolsPresetsIndex = 0; (idolsPresetsIndex < idolsPresetsCount); idolsPresetsIndex = (idolsPresetsIndex + 1)) { IdolsPreset objectToAdd = new IdolsPreset(); objectToAdd.Deserialize(reader); m_idolsPresets.Add(objectToAdd); } }
public override void Deserialize(ICustomDataInput reader) { this.idolsPreset = new IdolsPreset(); this.idolsPreset.Deserialize(reader); }
public IdolsPresetUpdateMessage(IdolsPreset idolsPreset) { this.idolsPreset = idolsPreset; }
public override void Deserialize(IDataReader reader) { IdolsPreset = new IdolsPreset(); IdolsPreset.Deserialize(reader); }
public IdolsPresetUpdateMessage(IdolsPreset idolsPreset) { m_idolsPreset = idolsPreset; }