예제 #1
0
        public static void HandleIdolPartyRegisterRequestMessage(WorldClient client, IdolPartyRegisterRequestMessage message)
        {
            var partyChosenIdols = new PlayerIdol[0];
            var partyIdols       = new PartyIdol[0];

            if (client.Character.IsInParty(PartyTypeEnum.PARTY_TYPE_CLASSICAL))
            {
                partyIdols       = client.Character.Party.IdolInventory.GetPartyIdols().ToArray();
                partyChosenIdols = client.Character.Party.IdolInventory.GetIdols().ToArray();
            }

            if (message.register)
            {
                SendIdolListMessage(client, client.Character.IdolInventory.GetIdols(), partyChosenIdols, partyIdols);
            }
        }
예제 #2
0
 public static void HandleIdolPartyRegisterRequestMessage(IdolPartyRegisterRequestMessage message, WorldClient client)
 {
 }