public void RemoveResourceValue(IdlePlayerResourceType resourceType, float value) { ResourceValues[(int)resourceType] -= value; }
public void AddResourceValue(IdlePlayerResourceType resourceType, float value) { ResourceValues[(int)resourceType] += value; }
public float GetResourceValue(IdlePlayerResourceType resourceType) { return(ResourceValues[(int)resourceType]); }
public void RemoveResourceValue(IdlePlayerResourceType resourceType, float value) { PlayerResources.RemoveResourceValue(resourceType, value); }
public void SetResourceValue(IdlePlayerResourceType resourceType, float value) { PlayerResources.SetResourceValue(resourceType, value); }
public float GetResourceValue(IdlePlayerResourceType resourceType) { return(PlayerResources.GetResourceValue(resourceType)); }