예제 #1
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 public void RemoveResourceValue(IdlePlayerResourceType resourceType, float value)
 {
     ResourceValues[(int)resourceType] -= value;
 }
예제 #2
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 public void AddResourceValue(IdlePlayerResourceType resourceType, float value)
 {
     ResourceValues[(int)resourceType] += value;
 }
예제 #3
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 public float GetResourceValue(IdlePlayerResourceType resourceType)
 {
     return(ResourceValues[(int)resourceType]);
 }
예제 #4
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 public void RemoveResourceValue(IdlePlayerResourceType resourceType, float value)
 {
     PlayerResources.RemoveResourceValue(resourceType, value);
 }
예제 #5
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 public void SetResourceValue(IdlePlayerResourceType resourceType, float value)
 {
     PlayerResources.SetResourceValue(resourceType, value);
 }
예제 #6
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 public float GetResourceValue(IdlePlayerResourceType resourceType)
 {
     return(PlayerResources.GetResourceValue(resourceType));
 }