private void BuildTrinketButtons() { ClearTrinketButtons(); // build a button for each trinket int i = 0; if (trinkets.Length > 0) { foreach (Trinket t in trinkets) { if (Identity.CollectLocked(t.sprite.name)) { BuildTrinketButton(unknownTrinket, 0, i); } else { BuildTrinketButton(t, Identity.CollectStars(t.sprite.name), i); } i++; } } ScrollToTop(); }