public void CreateMe() { Transform prefab = null; prefab = prefabService.GetPrefab(Core.Interfaces.PrefabNames.Vilager); if (ownerPlayer.controledBySI == false) { prefab = prefabService.GetPrefab(Core.Interfaces.PrefabNames.VilagerRed); } transform = UnityEngine.Object.Instantiate(prefab, new Vector3(x, 0, y), Quaternion.identity) as Transform; objectUnity = transform.gameObject; objectUnity.name = "Agent-" + id; Debug.Log("Insert vilager " + x + " " + y); //MatchDataS.myMatch.mapData.Table[x + 800][y + 800] = this; IcontrollAgentScript controllAgentScript = objectUnity.GetComponent(typeof(IcontrollAgentScript)) as IcontrollAgentScript; controllAgentScript.agentData = this; }
public void Init() { Transform prefab = null; foreach (var p in MatchDataS.myMatch.mapData.players) { Player player = p.Value; Debug.Log("InitAgents Player " + player.id); foreach (var a in player.agents) { Agent agent = a.Value; agent.owner = player.number; Debug.Log("InitAgents Player " + player.id + " Agent " + agent.id + " type " + agent.type); switch (agent.type) { case Agent.Type.Vilager: prefab = prefabService.GetPrefab(Core.Interfaces.PrefabNames.Vilager); if (player.controledBySI == false) { prefab = prefabService.GetPrefab(Core.Interfaces.PrefabNames.VilagerRed); } break; case Agent.Type.Cow: continue; } if (prefab != null) { agent.transform = UnityEngine.Object.Instantiate(prefab, new Vector3(agent.x, 0, agent.y), Quaternion.identity) as Transform; agent.objectUnity = agent.transform.gameObject; agent.objectUnity.name = "Agent-" + agent.id; Debug.Log("Insert vilager " + agent.x + " " + agent.y); MatchDataS.myMatch.mapData.Table[agent.x + 800][agent.y + 800] = agent; IcontrollAgentScript controllAgentScript = agent.objectUnity.GetComponent(typeof(IcontrollAgentScript)) as IcontrollAgentScript; controllAgentScript.agentData = agent; } } } }