public void SetData(RecipeObject recipe)
        {
            var index = transform.GetSiblingIndex();

            if (index < recipe.Specifications.Count)
            {
                var specification = recipe.Specifications[index];
                var specIcon      = _iconUtil.GetSpecificationIcon(specification.type);

                gameObject.SetActive(true);
                SetIcon(specIcon);
                SetCount(specification.value);
            }
            else
            {
                gameObject.SetActive(false);
            }
        }