void OnEnable() { boss_state = IceWitch.IceWitchState.Intro; mirror_state = Mirror.MirrorState.Intro; SummonBoss("ice_witch", new Vector3(0f, 200f, 0f)); StartCoroutine(Load()); }
void OnEnable() { if (NextEnemyMgrIndices.Count == 0) { NextEnemyMgrIndices.Add(1001); NextEnemyMgrIndices.Add(1002); NextEnemyMgrIndices.Add(3001); NextEnemyMgrIndices.Add(3002); } boss_state = IceWitch.IceWitchState.Intro; mirror_state = Mirror.MirrorState.Intro; SummonBoss("ice_witch", new Vector3(0f, 250f, 0f)); StartCoroutine(Load()); }