protected override void Awake() { mUnitType = UnitType.Mage; base.Awake(); this.InitializeStats(); mMeleeWeapon = new Dagger(mLevel); mRangedWeapon = new IceWand(mLevel); mCurrentWeapon = mRangedWeapon; ((IceWand)mRangedWeapon).src = this; }
protected override void Awake() { mUnitType = UnitType.Mage; base.Awake(); this.InitializeStats(); mMeleeWeapon = new Dagger (mLevel); mRangedWeapon = new IceWand (mLevel); mCurrentWeapon = mRangedWeapon; ((IceWand)mRangedWeapon).src = this; }