/* * This function NEEDS TO BE ACTIVATED whenever the scene is reloaded (i.e. pause + reset * game or gameover + restart) * The states and other variables are reset to their original values. */ public void RepeatStart() { //This code is repeated in Start score = 0; temperature = 0; tossed = false; gameStart = true; gameEnds = false; gameOver = false; pause = false; currIceIndex = 0; clickedOnCube = false; //Reinitialize UI Items scoreObj = GameObject.Find("Score"); tempObj = GameObject.Find("Temperature"); touchPosition = new Vector3(0, 0, 0); //Restore Cube Positions iceObj = GameObject.Find("Cube0"); iceObj.transform.position = new Vector3(tossOri[0], tossOri[1], tossOri[2]); iceObj.transform.rotation = new Quaternion(MainGameLoop.tossOri[3], MainGameLoop.tossOri[4], MainGameLoop.tossOri[5], MainGameLoop.tossOri[6]); MainGameLoop.iceObj.GetComponent <Rigidbody>().isKinematic = true; MainGameLoop.iceObj.GetComponent <Rigidbody>().useGravity = false; MainGameLoop.iceObj.GetComponent <Rigidbody>().velocity = new Vector3(0, 0, 0); //Restore camera and enable options. camera1 = GameObject.Find("Main Camera"); camera2 = GameObject.Find("gameOverCamera"); camera2.SetActive(false); // TODO: documentation for recovering the original size for all. // disabling other cube's from melting. GameObject currObj = null; for (int i = 0; i < 15; i++) { currObj = GameObject.Find("Cube" + i.ToString()); currObj.transform.localScale = originalSize; currObj.GetComponent <IceCubeScale>().enabled = false; } currObj = GameObject.Find("Cube" + 0); IceCubeScale a = currObj.GetComponent <IceCubeScale>(); a.enabled = true; }
public void ContinueGame() { Time.timeScale = 1; if (IceCubeScript.timerStarted == true) { IceCubeScript.timer.Start(); } IceScale = iceObj.GetComponent <IceCubeScale>(); IceScale.enabled = true; //enable the scripts again //CubeScript = iceObj.GetComponent<IceCubeScript>(); //CubeScript.enabled = true; }
public void PauseGame() { Time.timeScale = 0; if (IceCubeScript.timerStarted == true) { IceCubeScript.timer.Stop(); } // disable the scale function IceScale = iceObj.GetComponent <IceCubeScale>(); IceScale.enabled = false; // disble iceObj script as well //CubeScript = iceObj.GetComponent<IceCubeScript>(); //CubeScript.enabled = false; }