예제 #1
0
    public void SuperFinish()
    {
        Canvaser.Instance.SetGameOverPanel();
        IceCreamRotator.SetRotator(false);
        Speed.z            = 0;
        SpeedMultiplyer    = 0;
        Started            = false;
        Paused             = false;
        CanUseCurrentBonus = true;
        CameraFollow.Instance.ChangeCamera();
        PlayerController.Instance.PlayerAnimator.SetTrigger("Change");
        PlayerController.Instance.animator.SetBool(PlayerController.StartedHash, false);
        Time.timeScale = 1;
        AchievementsManager.Instance.CheckAchievements(TasksTypes.Loose);
        ScoreManager.Instance.SubmitScoreAsync((int)CurrentPoints, CurrentCoins, CurrentBoxes);
        TouchReader.ClearInputs();
        if (InDuel)
        {
            DuelManager.Instance.SubmitDuelResultAsync(DuelID, (int)CurrentPoints);
            InDuel = false;
        }

        Canvaser.Instance.PausePanel.SetActive(false);
        Canvaser.Instance.GamePanel.gameObject.SetActive(false);
        Canvaser.Instance.Coins.text = "0";
        Canvaser.Instance.Score.text = "0";

        AchievementsManager.Instance.SubmitAllAchievements(true);
        TasksManager.Instance.SubmitAllTasks(true);
        TurnOffAllBonuses();
        PlayerController.Instance.ResetSas();
        CoinGenerator.Instance.TurnOffCoins();
        MapGenerator.Instance.StartGeneration();
    }
예제 #2
0
    public void StartGeneration()
    {
        ResetTiles();

        Tile tempLast = null;

        for (int i = 0; i < StartTilesNumber; i++)
        {
            Tile _currentNewTile = null;

            if (_lastTile)
            {
                var inactiveTiles = _lastTile.InactiveTiles;
                if (inactiveTiles.Count > 0)
                {
                    var number = Random.Range(0, inactiveTiles.Count);
                    _currentNewTile = inactiveTiles[number];
                }
            }

            if (!_currentNewTile)
            {
                var number = Random.Range(0, _avaliableTiles.Count);
                _currentNewTile = _avaliableTiles[number];
            }

            _currentNewTile.gameObject.SetActive(true);
            _currentNewTile.EnableObstcles();
            _currentNewTile.EnableIceCreams();

            if (_lastTile)
            {
                _currentNewTile.transform.localPosition = _lastTile.transform.localPosition - Vector3.forward * TileSize * TileScale;
            }

            _lastTile = _currentNewTile;
            _avaliableTiles.Remove(_currentNewTile);

            if (i != 0)
            {
                _lastTile.Generated = true;
            }
            else
            {
                tempLast = _lastTile;
            }
        }

        StartTile.gameObject.SetActive(true);
        StartTile.transform.position = _lastTile.transform.position - Vector3.forward * TileSize * transform.localScale.z;
        StartTile.EnableObstcles();

        _lastTile = tempLast;

        IceCreamRotator.SetRotator(true);
    }