예제 #1
0
파일: Vtf.cs 프로젝트: Frassle/Ibasa
 private void ReadHeader70(Ibasa.IO.BinaryReader reader)
 {
     Width = reader.ReadUInt16();
     Height = reader.ReadUInt16();
     Flags = (TextureFlags)reader.ReadInt32();
     Frames = reader.ReadUInt16();
     StartFrame = reader.ReadUInt16();
     reader.ReadBytes(4); //skip padding
     Reflectivity = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
     reader.ReadBytes(4); //skip padding
     BumpmapScale = reader.ReadSingle();
     ImageFormat = (ImageFormat)reader.ReadInt32();
     MipmapCount = reader.ReadByte();
     LowResImageFormat = (ImageFormat)reader.ReadInt32();
     LowResImageWidth = reader.ReadByte();
     LowResImageHeight = reader.ReadByte();
 }
예제 #2
0
파일: Mdl.cs 프로젝트: Frassle/Ibasa
        ImmutableArray<Mesh> LoadMeshes(Ibasa.IO.BinaryReader reader, int count)
        {
            long offset = reader.BaseStream.Position;

            Mesh[] meshes = new Mesh[count];
            for (int i = 0; i < count; ++i)
            {
                reader.BaseStream.Position = offset;

                int material = reader.ReadInt32();
                int modelIndex = reader.ReadInt32();

                int vertexCount = reader.ReadInt32();
                int vertexOffset = reader.ReadInt32();

                int flexCount = reader.ReadInt32();
                long flexOffset = offset + reader.ReadInt32();

                int materialType = reader.ReadInt32();
                int materialParam = reader.ReadInt32();

                int meshId = reader.ReadInt32();

                Vector3f center = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                int modelvertexdata = reader.ReadInt32();

                int[] numLODVertexes = new int[8];
                for (int l = 0; l < 8; ++l)
                {
                    numLODVertexes[l] = reader.ReadInt32();
                }
                ImmutableArray<int> lods = new ImmutableArray<int>(numLODVertexes);

                reader.Seek(8 * 4, SeekOrigin.Current); //skip 8 ints

                offset = reader.BaseStream.Position;

                reader.BaseStream.Position = flexOffset;
                ImmutableArray<Flex> flexes = LoadFlexes(reader, flexCount);

                meshes[i] = new Mesh(material, vertexCount, vertexOffset, flexes, materialType, materialParam, meshId, center, lods);
            }
            return new ImmutableArray<Mesh>(meshes);
        }
예제 #3
0
파일: Mdl.cs 프로젝트: Frassle/Ibasa
        ImmutableArray<Model> LoadModels(Ibasa.IO.BinaryReader reader, int count)
        {
            long offset = reader.BaseStream.Position;

            Model[] models = new Model[count];
            for (int i = 0; i < count; ++i)
            {
                reader.BaseStream.Position = offset;

                string name = Encoding.ASCII.GetString(reader.ReadBytes(64)).Trim('\0');
                int type = reader.ReadInt32();
                float boundingRadius = reader.ReadSingle();

                int meshCount = reader.ReadInt32();
                long meshOffset = offset + reader.ReadInt32();

                int vertexCount = reader.ReadInt32();
                int vertexIndex = reader.ReadInt32();
                int tangentIndex = reader.ReadInt32();

                int numattachments = reader.ReadInt32();
                int attachmentindex = reader.ReadInt32();

                int eyeballCount = reader.ReadInt32();
                long eyeballOffset = offset + reader.ReadInt32();

                int vertexData = reader.ReadInt32();
                int indexData = reader.ReadInt32();

                reader.Seek(8 * 4, SeekOrigin.Current); //skip 8 ints

                offset = reader.BaseStream.Position;

                reader.BaseStream.Position = meshOffset;
                ImmutableArray<Mesh> meshes = LoadMeshes(reader, meshCount);

                reader.BaseStream.Position = meshOffset;
                ImmutableArray<Eyeball> eyeballs = LoadEyeballs(reader, meshCount);

                models[i] = new Model(name, type, boundingRadius, meshes, vertexCount, vertexIndex, tangentIndex, eyeballs);
            }
            return new ImmutableArray<Model>(models);
        }
예제 #4
0
파일: Mdl.cs 프로젝트: Frassle/Ibasa
        ImmutableArray<HitBox> LoadHitBoxes(Ibasa.IO.BinaryReader reader, int count)
        {
            long offset = reader.BaseStream.Position;

            HitBox[] hitBoxes = new HitBox[count];
            for (int i = 0; i < count; ++i)
            {
                reader.BaseStream.Position = offset;

                int bone = reader.ReadInt32();
                int group = reader.ReadInt32();
                Boxf box = new Boxf(
                    new Point3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()),
                    new Size3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
                long nameOffset = offset + reader.ReadInt32();

                reader.Seek(8*4, SeekOrigin.Current); //skip 8 ints

                offset = reader.BaseStream.Position;

                reader.BaseStream.Position = nameOffset;
                string name = LoadString(reader);

                hitBoxes[i] = new HitBox(bone, group, box, name);
            }
            return new ImmutableArray<HitBox>(hitBoxes);
        }
예제 #5
0
파일: Mdl.cs 프로젝트: Frassle/Ibasa
 ImmutableArray<BoneController> LoadBoneControllers(Ibasa.IO.BinaryReader reader, int count)
 {
     BoneController[] boneControllers = new BoneController[count];
     for (int i = 0; i < count; ++i)
     {
         boneControllers[i] = new BoneController(
             reader.ReadInt32(),
             (BoneControllerType)reader.ReadInt32(),
             reader.ReadSingle(),
             reader.ReadSingle(),
             reader.ReadInt32(),
             reader.ReadInt32());
         reader.Seek(8 * 4, SeekOrigin.Current); //skip 8 ints
     }
     return new ImmutableArray<BoneController>(boneControllers);
 }
예제 #6
0
파일: Mdl.cs 프로젝트: Frassle/Ibasa
        ImmutableArray<Bone> LoadBones(Ibasa.IO.BinaryReader reader, int count)
        {
            long offset = reader.BaseStream.Position;

            Bone[] bones = new Bone[count];
            for (int i = 0; i < count; ++i)
            {
                reader.BaseStream.Position = offset;

                long nameOffset = offset + reader.ReadInt32();
                int parent = reader.ReadInt32();
                ImmutableArray<int> boneControllers = new ImmutableArray<int>(new int[] {
                    reader.ReadInt32(),reader.ReadInt32(),reader.ReadInt32(),
                    reader.ReadInt32(),reader.ReadInt32(),reader.ReadInt32()});

                Vector3f position = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                Quaternionf quaternion = new Quaternionf(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                Vector3f rotation = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                Vector3f positionScale = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                Vector3f rotationScale = new Vector3f(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                Matrix4x4f poseToBone = new Matrix4x4f(
                    reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(),
                    reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(),
                    reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(),
                    0, 0, 0, 1);
                Quaternionf alignment = new Quaternionf(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                int flags = reader.ReadInt32();
                int procType = reader.ReadInt32();
                int procIndex = reader.ReadInt32();
                int physicsBone = reader.ReadInt32();
                int surfacePropIdx = reader.ReadInt32();
                int contents = reader.ReadInt32();

                reader.Seek(8 * 4, SeekOrigin.Current); //skip 8 ints

                offset = reader.BaseStream.Position;

                reader.BaseStream.Position = nameOffset;
                string name = LoadString(reader);

                bones[i] = new Bone(name, parent, boneControllers, position, quaternion, rotation,
                    positionScale, rotationScale, poseToBone, alignment, flags,
                    procType, procIndex, physicsBone, surfacePropIdx, contents);
            }
            return new ImmutableArray<Bone>(bones);
        }