public void EqualityTest() { try { IavaSkeleton[] skeletons = new IavaSkeleton[] { new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton() }; IavaSkeletonFrame_Accessor accessor1 = new IavaSkeletonFrame_Accessor() { FloorClipPlane = Tuple.Create(1.0f, 2.0f, 3.0f, 4.0f), FrameNumber = 14, Skeletons = skeletons, Timestamp = 123456789 }; IavaSkeletonFrame_Accessor accessor2 = new IavaSkeletonFrame_Accessor() { FloorClipPlane = Tuple.Create(1.0f, 2.0f, 3.0f, 4.0f), FrameNumber = 14, Skeletons = skeletons, Timestamp = 123456789 }; IavaSkeletonFrame_Accessor accessor3 = new IavaSkeletonFrame_Accessor() { FloorClipPlane = Tuple.Create(4.0f, 3.0f, 2.0f, 1.0f), FrameNumber = 18, Skeletons = skeletons, Timestamp = 123456789 }; IavaSkeletonFrameReadyEventArgs eventArgs1 = new IavaSkeletonFrameReadyEventArgs((IavaSkeletonFrame)accessor1.Target); IavaSkeletonFrameReadyEventArgs eventArgs2 = new IavaSkeletonFrameReadyEventArgs((IavaSkeletonFrame)accessor2.Target); IavaSkeletonFrameReadyEventArgs eventArgs3 = new IavaSkeletonFrameReadyEventArgs((IavaSkeletonFrame)accessor3.Target); IavaSkeletonFrameReadyEventArgs eventArgs4 = new IavaSkeletonFrameReadyEventArgs((IavaSkeletonFrame)null); IavaSkeletonFrameReadyEventArgs eventArgs5 = new IavaSkeletonFrameReadyEventArgs((IavaSkeletonFrame)null); // Make sure eventArgs1 does not equal null Assert.IsFalse(eventArgs1 == null); // Make sure null does not equal eventArgs1 Assert.IsFalse(null == eventArgs1); // Make sure eventArgs1 and eventArgs3 are not equal Assert.IsFalse(eventArgs1 == eventArgs3); // Make sure eventArgs1 and eventArgs2 are equal Assert.IsTrue(eventArgs1 == eventArgs2); // Make sure eventArgs4 and eventArgs5 are equal Assert.IsTrue(eventArgs4 == eventArgs5); // Make sure eventArgs1 equals itself Assert.IsTrue(eventArgs1 == eventArgs1); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void EqualityTest() { try { // Define once to populate the various objects IavaSkeleton[] skeletonArray = new IavaSkeleton[] { new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton()}; IavaSkeletonFrame_Accessor accessor1 = new IavaSkeletonFrame_Accessor() { FloorClipPlane = new Tuple<float, float, float, float>(1.0f, 2.0f, 2.5f, 0.3f), FrameNumber = 456, Skeletons = skeletonArray, Timestamp = 123456789 }; IavaSkeletonFrame_Accessor accessor2 = new IavaSkeletonFrame_Accessor() { FloorClipPlane = new Tuple<float, float, float, float>(1.0f, 2.0f, 2.5f, 0.3f), FrameNumber = 456, Skeletons = skeletonArray, Timestamp = 123456789 }; IavaSkeletonFrame_Accessor accessor3 = new IavaSkeletonFrame_Accessor() { FloorClipPlane = new Tuple<float, float, float, float>(7.0f, 2.1f, 2.5f, 0.3f), FrameNumber = 487, Skeletons = skeletonArray, Timestamp = 123456789 }; IavaSkeletonFrame frame1 = (IavaSkeletonFrame)accessor1.Target; IavaSkeletonFrame frame2 = (IavaSkeletonFrame)accessor2.Target; IavaSkeletonFrame frame3 = (IavaSkeletonFrame)accessor3.Target; // Make sure eventArgs1 does not equal null Assert.IsFalse(frame1 == null); // Make sure null does not equal eventArgs1 Assert.IsFalse(null == frame1); // Make sure eventArgs1 and eventArgs3 are not equal Assert.IsFalse(frame1 == frame3); // Make sure eventArgs1 and eventArgs2 are equal Assert.IsTrue(frame1 == frame2); // Make sure eventArgs1 equals itself Assert.IsTrue(frame1 == frame1); } catch (Exception ex) { Assert.Fail(ex.Message); } }
/// <summary> /// Handles the job of initializing a IavaSkeletonFrame that can be used by the Unit Tests /// </summary> /// <returns></returns> IavaSkeletonFrame CreateSkeletonFrame() { IavaSkeleton[] skeletons = new IavaSkeleton[] { new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton() }; IavaSkeletonFrame_Accessor accessor = new IavaSkeletonFrame_Accessor() { FloorClipPlane = Tuple.Create(1.0f, 2.0f, 3.0f, 4.0f), FrameNumber = 14, Skeletons = skeletons, Timestamp = 123456789 }; return (IavaSkeletonFrame)accessor.Target; }
public void TimestampTest() { try { IavaSkeletonFrame_Accessor iavaFrame = new IavaSkeletonFrame_Accessor(); // Set the Timestamp iavaFrame.Timestamp = 123456789; // Make sure the property set correctly Assert.AreEqual(123456789, iavaFrame.Timestamp); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void SkeletonsTest() { try { IavaSkeletonFrame_Accessor iavaFrame = new IavaSkeletonFrame_Accessor(); IavaSkeleton[] skeletonArray = new IavaSkeleton[] { new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton()}; // Set the Skeletons iavaFrame.Skeletons = skeletonArray; // Make sure the property set correctly Assert.IsTrue(iavaFrame.Skeletons.SequenceEqual(skeletonArray)); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void GetActiveSkeletonTest() { try { IavaSkeleton skeleton = new IavaSkeleton() { Position = new Iava.Core.Math.IavaSkeletonPoint() { X = 1.0, Y = 1.0, Z = 1.0 } }; // Define once to populate the various objects IavaSkeleton[] skeletonArray = new IavaSkeleton[] { new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), new IavaSkeleton(), skeleton }; IavaSkeletonFrame_Accessor accessor = new IavaSkeletonFrame_Accessor() { FloorClipPlane = new Tuple<float, float, float, float>(1.0f, 2.0f, 2.5f, 0.3f), FrameNumber = 456, Skeletons = skeletonArray, Timestamp = 123456789 }; // Make sure the ActiveSkeleton is our skeleton Assert.AreEqual(skeleton, accessor.GetActiveSkeleton()); // Make sure the property calls the correct method Assert.AreEqual(skeleton, accessor.ActiveSkeleton); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void FrameNumberTest() { try { IavaSkeletonFrame_Accessor iavaFrame = new IavaSkeletonFrame_Accessor(); // Set the FrameNumber iavaFrame.FrameNumber = 480; // Make sure the property set correctly Assert.AreEqual(480, iavaFrame.FrameNumber); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void FloorClipPlaneTest() { try { IavaSkeletonFrame_Accessor iavaFrame = new IavaSkeletonFrame_Accessor(); Tuple<float,float,float,float> clipPlane = new Tuple<float,float,float,float>(0.3f, 1.0f, 2.5f, 3.0f); // Set the FloorClipPlane iavaFrame.FloorClipPlane = clipPlane; // Make sure the property set correctly Assert.AreEqual(clipPlane, iavaFrame.FloorClipPlane); } catch (Exception ex) { Assert.Fail(ex.Message); } }
public void ExplicitCastTest() { try { // Create the Kinect Object SkeletonFrame kinectFrame = CreateSkeletonFrame(); // Create the Iava Equivalent IavaSkeletonFrame_Accessor accessor = new IavaSkeletonFrame_Accessor(); accessor.FloorClipPlane = kinectFrame.FloorClipPlane; accessor.FrameNumber = kinectFrame.FrameNumber; accessor.Skeletons = new IavaSkeleton[kinectFrame.SkeletonArrayLength]; accessor.Timestamp = kinectFrame.Timestamp; // Init the skeletons... for (int i = 0; i < accessor.Skeletons.Length; i++) { accessor.Skeletons[i] = new IavaSkeleton(); } // Get the Iava object IavaSkeletonFrame iavaFrame = (IavaSkeletonFrame)accessor.Target; // Test the object as a whole Assert.AreEqual(iavaFrame, (IavaSkeletonFrame)kinectFrame); // Set the Kinect Object to null kinectFrame = null; // Make sure we don't attempt to cast nulls Assert.IsNull((IavaSkeletonFrame)kinectFrame); } catch (Exception ex) { Assert.Fail(ex.Message); } }