public LayoutController(ILayoutService service, IPageService pageService, IZoneService zoneService, IWidgetBasePartService widgetService) : base(service) { _pageService = pageService; _zoneService = zoneService; _widgetService = widgetService; }
public CyclesController(ICyclesService cyclesService, IZoneService zoneService, IPlayerService playerService, CyclesUserData userData) { logger.Debug("Initializing Cycle Tracker Controller"); this.cyclesService = cyclesService; this.zoneService = zoneService; this.playerService = playerService; this.isStopped = false; this.userData = userData; // Initialize the refresh timer this.cycleRefreshTimer = new Timer(this.RefreshCycles); this.CycleRefreshInterval = 1000; // Initialize the start call count to 0 this.startCallCount = 0; // Set up handling of the cycle settings UseAdjustedTable property changed so that we can load the correct table when it changes this.UserData.PropertyChanged += UserData_PropertyChanged; // Initialize the WorldCycles collection this.InitializeCycles(); // Do this on a background thread since it takes awhile Task.Factory.StartNew(this.InitializeCycleZoneNames); logger.Info("Cycle Tracker Controller initialized"); }
public DungeonsController(IDungeonsService dungeonsService, IZoneService zoneService, IPlayerService playerService, IWebBrowserController browserController, DungeonsUserData userData) { logger.Debug("Initializing Dungeons Controller"); this.dungeonsService = dungeonsService; this.zoneService = zoneService; this.playerService = playerService; this.browserController = browserController; this.userData = userData; this.isStopped = false; this.tickStopped = false; this.currentRunTimeSaved = false; // Initialize the dungeon timer view model this.DungeonTimerData = new DungeonTimerViewModel(userData); // Initialize the refresh timer this.dungeonsRefreshTimer = new Timer(this.Refresh); this.RefreshInterval = 250; // Initialize the start call count to 0 this.startCallCount = 0; // Initialize the dungeons this.InitializeDungeons(); // This takes a while, so do it on a background thread Task.Factory.StartNew(() => { this.InitializeDungeonZoneNames(); }); logger.Info("Dungeons Controller initialized"); }
public Game(ICollection <string> userIds, IMapInfo mapInfo, IGameSettings settings) { if (userIds == null) { throw new ArgumentNullException(nameof(userIds)); } if (mapInfo == null) { throw new ArgumentNullException(nameof(mapInfo)); } if (settings == null) { throw new ArgumentNullException(nameof(settings)); } this.actionPoints = settings.ActionPoints; var tanks = userIds.Select(x => new Tank(new Health(settings.TankHealthPoint), x)).ToArray(); var map = new Map(new MapCreationData(mapInfo, tanks), new BattlefieldBuilder(), new RandomSpawnService()); // намерено скрываем типы используемых интерфейсов внутри класса игры this.mapAdapter = new MapAdapter(map); this.bulletService = new BulletService(this.mapAdapter, settings.BulletActionPoints); this.moveService = new MoveService(this.mapAdapter); this.zoneService = new ZoneService(this.mapAdapter, settings.ZoneRadius); this.DestroyedObjects = new DestroyedInfo(new Dictionary <string, Coordinates>(), new ICellContentInfo[0]); }
public MainMapViewModel( IRequestService requestService, ILayerService layerService, IGeolocatorService geolocatorService, INavigationService navigationService, IHexagonal hexagonal, IHeatGradientService heatGradientService, IZoneService zoneService) { _requestService = requestService; _layerService = layerService; _geolocatorService = geolocatorService; _navigationService = navigationService; _hexagonal = hexagonal; _heatGradientService = heatGradientService; _zoneService = zoneService; Initialized = false; _layerLast = 0; _currentPositionTag = String.Empty; _currentPosition = _geolocatorService.LastRecordedPosition; //MainMapInitialCameraUpdate = CameraUpdateFactory.NewPositionZoom(_currentPosition, 12.0); // zoom can be within: [2,21] CameraPosition cp = new CameraPosition(_currentPosition, 12.0, 0.0, 60.0); MainMapInitialCameraUpdate = CameraUpdateFactory.NewCameraPosition(cp); }
public CreditContractController( dbwebContext context, IBookingServices ibookService, IUserServices iuserService, ICustomerServices icustService, IRelationService irelaService, IContractGroupService icontGroupService, IContractTypeService iconTypeService, IZoneService izoneService, IBranchService ibranchService, ISysParameterService isysParamService, IStatusService istatusService ) { ctx = context; iBookService = ibookService; iUserService = iuserService; iCustService = icustService; iRelaService = irelaService; iContGroupService = icontGroupService; iContTypeService = iconTypeService; iZoneService = izoneService; iBranchService = ibranchService; iSysParamService = isysParamService; iStatusService = istatusService; }
public EventsController(IEventsService eventsService, IZoneService zoneService, IPlayerService playerService, EventsUserData userData) { logger.Debug("Initializing Event Tracker Controller"); this.eventsService = eventsService; this.zoneService = zoneService; this.playerService = playerService; this.isStopped = false; this.userData = userData; // Initialize the refresh timer this.eventRefreshTimer = new Timer(this.RefreshEvents); this.EventRefreshInterval = 1000; // Initialize the start call count to 0 this.startCallCount = 0; // Set up handling of the event settings UseAdjustedTable property changed so that we can load the correct table when it changes this.UserData.PropertyChanged += UserData_PropertyChanged; // Initialize the WorldEvents collection this.InitializeEvents(); this.InitializeEventZoneNames(); this.InitializeNotifications(); logger.Info("Event Tracker Controller initialized"); }
public MapViewModel(IZoneCompletionController zoneController, IZoneService zoneService, IPlayerService playerService, PlayerMarkersViewModel mapMarkers, ZoneItemsViewModel zoneItems, MapUserData userData) { this.zoneController = zoneController; this.zoneService = zoneService; this.userData = userData; this.CharacterPointer = new CharacterPointerViewModel(zoneController, userData); this.CharacterPointer.PropertyChanged += CharacterPointer_PropertyChanged; this.Drawings = new DrawingsViewModel(this.CharacterPointer, zoneService, playerService, userData); this.MapMarkers = mapMarkers; this.ZoneItems = zoneItems; // Make sure the zone service is ready this.zoneService.Initialize(); if (playerService.HasValidMapId) { this.ContinentData = this.zoneService.GetContinentByMap(playerService.MapId); } else { this.ContinentData = this.zoneService.GetContinent(DEFAULT_CONTINENT_ID); } this.FloorId = 1; if (playerService.HasValidMapId) { this.FloorId = this.zoneService.GetMap(playerService.MapId).DefaultFloor; } ((INotifyPropertyChanged)this.zoneController).PropertyChanged += ZoneControllerPropertyChanged; this.zoneController.Start(); }
public DbSeeder( IWorldService worldService, IFactionService factionService, IItemService itemService, IItemCategoryService itemCategoryService, IZoneService zoneService, IProfileService profileService, ILoadoutService loadoutService, IScrimRulesetManager rulesetManager, IFacilityService facilityService, IFacilityTypeService facilityTypeService, IVehicleService vehicleService, IVehicleTypeService vehicleTypeService, IDeathEventTypeService deathTypeService, ISqlScriptRunner sqlScriptRunner, ILogger <DbSeeder> logger ) { _worldService = worldService; _factionService = factionService; _itemService = itemService; _itemCategoryService = itemCategoryService; _zoneService = zoneService; _profileService = profileService; _loadoutService = loadoutService; _rulesetManager = rulesetManager; _facilityService = facilityService; _facilityTypeService = facilityTypeService; _vehicleService = vehicleService; _vehicleTypeService = vehicleTypeService; _deathTypeService = deathTypeService; _sqlScriptRunner = sqlScriptRunner; _logger = logger; }
public ZoneValidationRequestService( IZoneValidationRequestRepository zoneValidationRequestRepository, IZoneService zoneService) { _zoneValidationRequestRepository = zoneValidationRequestRepository; _zoneService = zoneService; }
/// <summary> /// Default constructor /// </summary> /// <param name="task">The task that this view model wraps</param> /// <param name="zoneService">Service that provides zone information, such as map name</param> public PlayerTaskViewModel(PlayerTask task, IZoneService zoneService, IPlayerTasksController controller, CompositionContainer container) { this.Task = task; this.zoneService = zoneService; this.controller = controller; this.container = container; this.currentCharacterName = string.Empty; this.Task.PropertyChanged += (o, e) => { if (e.PropertyName == "MapID") { this.RefreshMapName(); } else if (e.PropertyName.Contains("Location")) { this.OnPropertyChanged(() => this.HasZoneLocation); this.OnPropertyChanged(() => this.HasContinentLocation); } }; if (this.Task.MapID != -1) { System.Threading.Tasks.Task.Factory.StartNew(this.RefreshMapName); } this.CopyWaypointCommand = new DelegateCommand(this.CopyWaypoint); this.EditCommand = new DelegateCommand(this.Edit); this.DeleteCommand = new DelegateCommand(this.Delete); this.UserData.PropertyChanged += (o, e) => this.RefreshVisibility(); this.Task.PropertyChanged += (o, e) => this.RefreshVisibility(); this.RefreshVisibility(); }
public WidgetFilter(IWorkContextAccessor workContextAccessor, IShapeFactory shapeFactory, IEnumerable <IWidgetProvider> providers, IZoneService zoneService) { this.shapeFactory = shapeFactory; this.providers = providers; this.zoneService = zoneService; this.workContextAccessor = workContextAccessor; }
public AssetController(IAssetService assetService, IZoneService zoneService, ILocationService locationService, IAssetModelService assetModelService) { this.assetService = assetService; this.zoneService = zoneService; this.locationService = locationService; this.assetModelService = assetModelService; }
public MapViewModel(IZoneCompletionController zoneController, IZoneService zoneService, IPlayerService playerService, ZoneItemsStore zoneItemsStore, MapUserData userData) { this.zoneController = zoneController; this.zoneService = zoneService; this.userData = userData; this.CharacterPointer = new CharacterPointerViewModel(zoneController, userData); this.CharacterPointer.PropertyChanged += CharacterPointer_PropertyChanged; this.MapMarkers = new MarkersViewModel(userData); this.ZoneItems = new ZoneItemsViewModel(zoneItemsStore); if (playerService.HasValidMapId) { this.ContinentData = this.zoneService.GetContinentByMap(playerService.MapId); } else { this.ContinentData = this.zoneService.GetContinent(DEFAULT_CONTINENT_ID); } this.FloorId = 1; ((INotifyPropertyChanged)this.zoneController).PropertyChanged += ZoneControllerPropertyChanged; this.zoneController.Start(); }
public TasksController(IZoneService zoneService, IPlayerService playerService, TasksUserData userData, CompositionContainer container) { logger.Debug("Initializing Player Tasks Controller"); this.zoneService = zoneService; this.playerService = playerService; this.container = container; this.isStopped = false; this.CharacterName = this.playerService.CharacterName; this.UserData = userData; this.PlayerTasks = new ObservableCollection <PlayerTaskViewModel>(); // Initialize all loaded tasks logger.Info("Initializing all loaded player tasks"); foreach (var task in this.UserData.Tasks) { var taskVm = new PlayerTaskViewModel(task, zoneService, this, this.container); taskVm.OnNewCharacterDetected(this.CharacterName); this.PlayerTasks.Add(taskVm); } // Initialize refresh timers this.refreshTimer = new Timer(this.Refresh); this.RefreshInterval = 125; this.CurrentMapID = -1; logger.Info("Player Tasks Controller initialized"); }
public ZoneController( IZoneService zoneService, ICustomerService customerService) { _zoneService = zoneService; _customerService = customerService; }
public async Task <ActionResult <Zone> > UpdateZone( [FromServices] IZoneService zoneService, [FromRoute] int zoneId, [FromBody] CreateOrUpdateZoneCommand command) { return(await zoneService.UpdateZone(zoneId, command)); }
public PlayerMarkersViewModel(TaskTrackerViewModel taskTrackerVm, MapUserData userData, PlayerTasksFactory playerTaskFactory, IPlayerTasksController tasksController, IZoneService zoneService, IPlayerService playerService) { this.taskTrackerVm = taskTrackerVm; this.playerTaskFactory = playerTaskFactory; this.tasksController = tasksController; this.zoneService = zoneService; this.playerService = playerService; this.userData = userData; this.PlayerMarkers = new ObservableCollection <PlayerMarkerViewModel>(); this.playerTasksCollection = (ObservableCollection <PlayerTaskViewModel>) this.taskTrackerVm.PlayerTasks.Source; foreach (var task in this.playerTasksCollection) { task.PropertyChanged += Task_PropertyChanged; if (task.HasContinentLocation) { this.PlayerMarkers.Add(new PlayerMarkerViewModel(task, this.zoneService, this.playerService)); } } this.playerTasksCollection.CollectionChanged += PlayerTasksCollection_CollectionChanged; this.InitializeTemplates(); this.PlayerMarkers.CollectionChanged += PlayerMarkers_CollectionChanged; }
public AddZoneForm(LocaleProvider localeProvider, IZoneService zonesService) { InitializeComponent(); this.localeProvider = localeProvider; this.zonesService = zonesService; this.BindingContext = localeProvider.Locale; }
public ZoneItemsStore(IZoneService zoneService, IPlayerService playerService, ZoneCompletionUserData zoneUserData) { this.zoneService = zoneService; this.playerService = playerService; this.zoneUserData = zoneUserData; this.Data = new Dictionary<int, ContinentZoneItems>(); }
public frmAddSubZone(IZoneService zoneService) { _zoneService = zoneService; isUpdate = false; InitializeComponent(); this.btnClear.Text = "Limpiar"; //this.cbTypeVehicle.DataSource = System.Enum.GetValues(typeof(VehicleType)); }
public TrackingController( ITrackingService trackingService, IZoneService zoneService ) { _trackingService = trackingService; _zoneService = zoneService; }
public frmAddSubZone(IZoneService ZoneService, Zone actualZone) { _zoneService = ZoneService; ActualZone = actualZone; isUpdate = true; InitializeComponent(); btnClear.Text = "Cancelar"; }
public ZoneItemsStore(IZoneService zoneService, IPlayerService playerService, ZoneCompletionUserData zoneUserData) { this.zoneService = zoneService; this.playerService = playerService; this.zoneUserData = zoneUserData; this.Data = new Dictionary <int, ContinentZoneItems>(); }
public ZonesController( IZoneService zoneService, IZoneValidationRequestService zoneValidationRequestService, UserManager <ApplicationUser> userManager) { _zoneService = zoneService; _userManager = userManager; _zoneValidationRequestService = zoneValidationRequestService; }
/// <summary> /// Constructs a new Player Marker view model /// </summary> /// <param name="taskViewModel">View model of the marker's corresponding task</param> public PlayerMarkerViewModel(PlayerTaskViewModel taskViewModel, IZoneService zoneService, IPlayerService playerService) { this.taskViewModel = taskViewModel; this.zoneService = zoneService; this.playerService = playerService; this.taskViewModel.PropertyChanged += TaskViewModel_PropertyChanged; this.taskViewModel.Task.PropertyChanged += Task_PropertyChanged; }
public frmLogin(ILogService logService, IUserService userService, IVehicleService vehicleService, IZoneService zoneService, IRouteZoneService routeZoneService) { InitializeComponent(); _unitOfWork = new UnitOfWork(); _logger = logService; _userService = userService; _vehicleService = vehicleService; _zoneService = zoneService; _routeZoneService = routeZoneService; }
public MainZoneViewModel( ILayerService layerService, IZoneService zoneService, INavigationService navigationService) { _layerService = layerService; _zoneService = zoneService; _navigationService = navigationService; IsBusy = true; }
public WidgetService(IRepository <Widget, int> repository, IEventBus eventBus, ICacheManager cacheManager, ISignals signals, IZoneService zoneService) : base(repository, eventBus) { this.cacheManager = cacheManager; this.signals = signals; this.zoneService = zoneService; }
public frmAddZone(IZoneService zoneService) { _zoneService = zoneService; // isUpdate = false; InitializeComponent(); this.btnClear.Text = "Limpiar"; isUpdate = false; subZone = new List <Zone>(); }
public InventoryService( IInventoryDao inventoryDao, IProductDao productDao, IProductService productService, IZoneService zoneService) { _inventoryDao = inventoryDao; _productDao = productDao; _productService = productService; _zoneService = zoneService; }
/// <summary> /// Default constructor /// </summary> /// <param name="task">The task that this view model wraps</param> /// <param name="zoneService">Service that provides zone information, such as map name</param> public PlayerTaskViewModel(PlayerTask task, IZoneService zoneService, IPlayerTasksController controller, CompositionContainer container) { this.Task = task; this.zoneService = zoneService; this.controller = controller; this.container = container; this.Task.PropertyChanged += (o, e) => { if (e.PropertyName == "MapID") this.RefreshMapName(); }; System.Threading.Tasks.Task.Factory.StartNew(this.RefreshMapName); this.CopyWaypointCommand = new DelegateCommand(this.CopyWaypoint); this.EditCommand = new DelegateCommand(this.Edit); this.DeleteCommand = new DelegateCommand(this.Delete); this.UserData.PropertyChanged += (o, e) => this.RefreshVisibility(); this.Task.PropertyChanged += (o, e) => this.RefreshVisibility(); this.RefreshVisibility(); }
public NewTaskDialogViewModel(ICommerceService commerceService, IPlayerService playerService, IZoneService zoneService, IPlayerTasksController controller) { this.commerceService = commerceService; this.playerService = playerService; this.zoneService = zoneService; this.controller = controller; this.ItemsProvider = new ItemResultsProvider(this.commerceService); this.Task = new PlayerTask(); this.Task.MapID = this.playerService.MapId; this.Task.Location = this.playerService.PlayerPosition; this.RefreshLocationCommand = new DelegateCommand(this.RefreshLocation); this.ApplyCommand = new DelegateCommand(this.AddOrUpdateTask); }
public TasksController(IZoneService zoneService, IPlayerService playerService, TasksUserData userData, CompositionContainer container) { logger.Debug("Initializing Player Tasks Controller"); this.zoneService = zoneService; this.playerService = playerService; this.container = container; this.isStopped = false; this.UserData = userData; this.PlayerTasks = new ObservableCollection<PlayerTaskViewModel>(); // Initialize all loaded tasks logger.Info("Initializing all loaded player tasks"); foreach (var task in this.UserData.Tasks) this.PlayerTasks.Add(new PlayerTaskViewModel(task, zoneService, this, this.container)); // Initialize refresh timers this.refreshTimer = new Timer(this.Refresh); this.RefreshInterval = 125; this.CurrentMapID = -1; logger.Info("Player Tasks Controller initialized"); }
/// <summary> /// Default constructor /// </summary> /// <param name="task">The task that this view model wraps</param> /// <param name="zoneService">Service that provides zone information, such as map name</param> public PlayerTaskViewModel(PlayerTask task, IZoneService zoneService, IPlayerTasksController controller, CompositionContainer container) { this.Task = task; this.zoneService = zoneService; this.controller = controller; this.container = container; this.currentCharacterName = string.Empty; this.Task.PropertyChanged += (o, e) => { if (e.PropertyName == "MapID") { this.RefreshMapName(); } else if (e.PropertyName.Contains("Location")) { this.OnPropertyChanged(() => this.HasZoneLocation); this.OnPropertyChanged(() => this.HasContinentLocation); } }; if (this.Task.MapID != -1) System.Threading.Tasks.Task.Factory.StartNew(this.RefreshMapName); this.CopyWaypointCommand = new DelegateCommand(this.CopyWaypoint); this.EditCommand = new DelegateCommand(this.Edit); this.DeleteCommand = new DelegateCommand(this.Delete); this.UserData.PropertyChanged += (o, e) => this.RefreshVisibility(); this.Task.PropertyChanged += (o, e) => this.RefreshVisibility(); this.RefreshVisibility(); }
public ZoneCompletionController(IZoneService zoneService, IPlayerService playerService, ISystemService systemService, IHasZoneName zoneNameObject, ZoneCompletionUserData userData) { logger.Debug("Initializing Zone Completion Controller"); this.zoneService = zoneService; this.playerService = playerService; this.systemService = systemService; this.zoneNameObject = zoneNameObject; this.isStopped = false; this.CharacterPosition = new API.Data.Entities.Point(); this.CameraDirection = new API.Data.Entities.Point(); this.UserData = userData; // Initialize refresh timers this.zoneRefreshTimer = new Timer(this.RefreshZone); this.ZoneRefreshInterval = 1000; this.itemLocationsRefreshTimer = new Timer(this.RefreshLocations); this.LocationsRefreshInterval = 250; // TODO: Tweak this until we get good performance without sucking up the CPU this.startCallCount = 0; this.CurrentMapID = -1; logger.Info("Zone Completion Controller initialized"); }
public PlayerMarkersViewModel(TaskTrackerViewModel taskTrackerVm, MapUserData userData, PlayerTasksFactory playerTaskFactory, IPlayerTasksController tasksController, IZoneService zoneService, IPlayerService playerService) { this.taskTrackerVm = taskTrackerVm; this.playerTaskFactory = playerTaskFactory; this.tasksController = tasksController; this.zoneService = zoneService; this.playerService = playerService; this.userData = userData; this.PlayerMarkers = new ObservableCollection<PlayerMarkerViewModel>(); this.playerTasksCollection = (ObservableCollection<PlayerTaskViewModel>)this.taskTrackerVm.PlayerTasks.Source; foreach (var task in this.playerTasksCollection) { task.PropertyChanged += Task_PropertyChanged; if (task.HasContinentLocation) this.PlayerMarkers.Add(new PlayerMarkerViewModel(task, this.zoneService, this.playerService)); } this.playerTasksCollection.CollectionChanged += PlayerTasksCollection_CollectionChanged; this.InitializeTemplates(); this.PlayerMarkers.CollectionChanged += PlayerMarkers_CollectionChanged; }
public MapViewModel(IZoneCompletionController zoneController, IZoneService zoneService, IPlayerService playerService, ZoneItemsStore zoneItemsStore, MapUserData userData) { this.zoneController = zoneController; this.zoneService = zoneService; this.userData = userData; this.CharacterPointer = new CharacterPointerViewModel(zoneController, userData); this.CharacterPointer.PropertyChanged += CharacterPointer_PropertyChanged; this.MapMarkers = new MarkersViewModel(userData); this.ZoneItems = new ZoneItemsViewModel(zoneItemsStore); if (playerService.HasValidMapId) this.ContinentData = this.zoneService.GetContinentByMap(playerService.MapId); else this.ContinentData = this.zoneService.GetContinent(DEFAULT_CONTINENT_ID); this.FloorId = 1; ((INotifyPropertyChanged)this.zoneController).PropertyChanged += ZoneControllerPropertyChanged; this.zoneController.Start(); }
public EventsController(IEventsService eventsService, IZoneService zoneService, IPlayerService playerService, EventsUserData userData) { logger.Debug("Initializing Event Tracker Controller"); this.eventsService = eventsService; this.zoneService = zoneService; this.playerService = playerService; this.isStopped = false; this.userData = userData; // Initialize the refresh timer this.eventRefreshTimer = new Timer(this.RefreshEvents); this.EventRefreshInterval = 1000; // Initialize the start call count to 0 this.startCallCount = 0; // Set up handling of the event settings UseAdjustedTable property changed so that we can load the correct table when it changes this.UserData.PropertyChanged += UserData_PropertyChanged; // Initialize the WorldEvents collection this.InitializeWorldEvents(); // Do this on a background thread since it takes awhile Task.Factory.StartNew(this.InitializeWorldEventZoneNames); logger.Info("Event Tracker Controller initialized"); }
public PlayerTasksFactory(IZoneService zoneService, IPlayerTasksController controller, CompositionContainer container) { this.zoneService = zoneService; this.tasksController = controller; this.container = container; }