public byte[] GenerateShaderKeys(string inputFileName, string inputFileContent) { if (remote != null) { return(remote.GenerateShaderKeys(inputFileName, inputFileContent)); } else { return(legacyRemote.GenerateShaderKeys(inputFileName, inputFileContent)); } }
public byte[] GenerateShaderKeys(string inputFileName, string inputFileContent) { return(remote.GenerateShaderKeys(inputFileName, inputFileContent)); }