/// <summary> /// Instantiates a Bot Brain. /// </summary> public Brain() { this.InstantiateTargetLists(); this.InstantiateActionQueues(); this._world = new WorldParser(); }
public MapRenderer2D(IWorldParser parser, ITextureProvider textureProvider, IMapColumnCacheProvider cacheProvider) { _parser = parser; _textureProvider = textureProvider; _cacheProvider = cacheProvider; }
private void PopulatePlayers(IWorldParser parser, WorldInfoModel worldInfo) { worldInfo.Players = parser.Players.Select(p => new PlayerInfoModel { Health = p.Health, X = p.X, Y = p.Y, Z = p.Z, UUID = p.UUID, Inventory = p.Inventory.Select(i => new InventoryItemModel { Name = i.Id, Count = i.Count }) }).ToList(); }
public IMapRenderer2D Create2DRender(IWorldParser parser, IMapColumnCacheProvider cacheProvider) { return(new MapRenderer2D(parser, _textureProvider, cacheProvider)); }
public SimpleGridWorldEngine(IWorldParser w) { this.pars = new MyWorldEngineParams(); this.w = w; }
private void PopulateBlockEntities(IWorldParser parser, WorldInfoModel worldInfo) { var chests = new List <ChestInfoModel>(); var signs = new List <SignInfoModel>(); foreach (var region in parser.GetRegions(TARGET_REGION)) { foreach (var column in region.Columns) { foreach (var chunk in column.Chunks) { foreach (var block in chunk.Blocks) { if (block is Chest) { var chest = block as Chest; chests.Add(new ChestInfoModel { X = chest.WorldX, Y = chest.WorldY, Z = chest.WorldZ, Items = chest.Items.Select(i => new InventoryItemModel { Name = i.Id, Count = i.Count }).ToList() }); } else if (block is Sign) { var sign = block as Sign; string textRendered = string.Join("\n", sign.TextLines.Select(s => { if (s.Contains('{') && s.Contains('}') && s.Contains("\"text\":")) { var obj = JObject.Parse(s); return(obj.GetValue("text").ToString()); } else { return(s); } })); signs.Add(new SignInfoModel { X = sign.WorldX, Y = sign.WorldY, Z = sign.WorldZ, Text = textRendered }); } } } } } worldInfo.Chests = chests; worldInfo.Signs = signs; }
public SimpleGridWorldEngine(IWorldParser w) { this.pars = new MyWorldEngineParams(); this.w = w; }