public DungeonInteriorGenerator( GUIDManager guidManager, IObjectIconHandler objectIconHandler, IDerivedValueHandler derivedValueHandler, IWorldInfoHandler worldInfoHandler, RNG roller) { this.GuidManager = guidManager; this.DerivedValueHandler = derivedValueHandler; this.Roller = roller; this.WorldInfoHandler = worldInfoHandler; this.ObjectIcons = objectIconHandler; }
public OverworldGenerator(IWorldInfoHandler worldInfoHandler) { this.WorldInfoHandler = worldInfoHandler; }