public void UnExecute() { if (!cancelled) { parent.Remove(staticObject); } }
public void Execute() { foreach (IObjectChangeCollection changeObj in changeObjList) { IWorldContainer parent = changeObj.Parent; fromCollection.Add((IObjectCollectionParent)parent); parent.Remove(changeObj as IWorldObject); toCollection.Add(changeObj as IWorldObject); changeObj.Parent = toCollection as IWorldContainer; changeObj.Node.Select(); } }
public void UnExecute() { parent.Remove(roadObject); }
public void Execute() { parent.Remove(path); ((StaticObject)parent).PathsPerInstance = true; }
public void UnExecute() { parent.Remove(worldCollection); }
public void UnExecute() { parent.Remove(mark); }
public void UnExecute() { parent.Remove(pointLight); }
public void UnExecute() { parent.Remove(sound); }
public void UnExecute() { parent.Remove(region); }
public void UnExecute() { parent.Remove(path); }
public void Execute() { parent.Remove(obj); }
public void UnExecute() { parent.Remove(waypoint); }
public void UnExecute() { parent.Remove(decal); }