// Assign player new word private void NewWord_Click(object sender, RoutedEventArgs e) { // Reset all values word = words.NewWord(); wordInstance.AddWordCount(tbName.Text); wordInstance.ResetWordState(); buttonPanel.IsEnabled = true; ResetButtons(); NumOfGuesses = 0; ChangePicture(); SetWord(word); SetPlayers(); winnerTxt.Visibility = Visibility.Hidden; winnerTxt.Text = "Determining Winner"; NextWord = false; NewWordBtn.IsEnabled = false; }