예제 #1
0
 public void Dispose()
 {
     _vertexBufferManager.Dispose();
     _renderTarget.Dispose();
     _graphics.Dispose();
     _app.Dispose();
 }
예제 #2
0
 public override void Dispose()
 {
     _sceneDataConstantBuffers.Dispose();
     _cubeInstanceBuffers.Dispose();
     _renderTarget.Dispose();
     _gfx.Dispose();
 }
예제 #3
0
 public void Dispose()
 {
     _constantBufferManager.Dispose();
     _meshBufferManager.Dispose();
     _renderTarget.Dispose();
     _graphics.Dispose();
     _app.Dispose();
 }