public void Dispose() { _vertexBufferManager.Dispose(); _renderTarget.Dispose(); _graphics.Dispose(); _app.Dispose(); }
public override void Dispose() { _sceneDataConstantBuffers.Dispose(); _cubeInstanceBuffers.Dispose(); _renderTarget.Dispose(); _gfx.Dispose(); }
public void Dispose() { _constantBufferManager.Dispose(); _meshBufferManager.Dispose(); _renderTarget.Dispose(); _graphics.Dispose(); _app.Dispose(); }