private void InitOpenKeyReveiver() { openKeyReceiver = new KeyReceiver(UiConstant.weaponBagWindowLayer, BlockType.None); openKeyReceiver.AddAction(UserInputKey.OpenWeaponBag, (data) => { SwitchWeaponBagViewShow(); }); _adapter.RegisterOpenKey(openKeyReceiver); //_adapter.RegisterKeyReceive(openKeyReceiver); }
private void InitOpenKeyReveiver() { _openKeyHandler = new KeyHandler(UiConstant.weaponBagWindowLayer, BlockType.None); _openKeyHandler.BindKeyAction(UserInputKey.OpenWeaponBag, (data) => { if (_adapter.CanOpenBag) { SwitchWeaponBagViewShow(); } }); _adapter.RegisterOpenKey(_openKeyHandler); //_adapter.RegisterKeyReceive(openKeyhandler); }